Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Captainspacecat

5
Posts
2
Followers
A member registered Dec 03, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the fix! I came back and gave the game a play. My main issues were that the text takes ages to get through without a skip option, and the combat is difficult when the enemies can all shoot at any angle but I'm limited to just shooting upward. I liked all the different enemy textures and types, and the overall experience was smooth and polished. Very nice parallax effect with the stars in the background. Nice job!

I had an absolute BLAST playing and beating this game, and I have a lot to share!

You made a really interesting trolley problem with the rabbits and the trees, and I found myself trying as hard as possible to save the rabbits, while easily cutting down the trees. Maybe we'd care more about trees if they screamed when you cut them down! I really loved having a huge ring of bunnies around my campfire, and it was a skillful mechanic to have the bunnies give the player valuable splitter pieces. About half of my build by the end was bunny-sourced, and I highly doubt I'd have been able to win without them!

I found the timer was very tight, and I just barely managed to beat the levels each time. At one point, I got hit with an acorn after activating the lever. I was at 1 heart, so I died, but I waited for a while while the signal propagated, and when the lights all turned on I got revived from the dead!

I do have to address some clear issues with the game. The main one is that if you get fired, you have to restart the entire game. This makes learning the game very punishing, as you must restart the first several levels a few times in order to learn the mechanics. The other main issue is that you can't tell at a glance which tile is which. Since they are oriented diagonally while floating in item form, it's up for grabs whether you're getting a vertical bar or horizontal bar, and if you see an L shape, you can give up on guessing which way it actually points. A fair chunk of time in each level is spent sifting through a large pile of mostly indistinguishable tiles.

I also wish the whistle was a passive buff that I didn't have to micromanage during the level, since most of my focus had to be on solving the puzzle. It starts off on cooldown, right when I would want to use it to get an initial burst of speed, and so I would always have to wait and then forget about it until the end of the level.

The overall experience was very polished, and most importantly, fun! I was at the edge of my seat each level, the gears turning in my head at max speed to get the build done in time. It was so fun that it sucked me back after the first 3 failed runs and resets, far, far after I would usually have given up on a jam game. Thank you for making this game and I'd love to see where you take it! <3

It's really polished, and the idea is unique and fun! You can get stuck in a negative feedback loop of being too slow to reach a new power source, but it doesn't feel unfair, rather that I didn't solve the puzzle in the right way. The only criticism I could bring up is that the final boss feels a little underwhelming, especially given the difficulty of those red-level magnet enemies. Thanks for sharing this excellent game!

I got stuck on the loading screen after clicking play.

Very cohesive and polished through and through! I enjoyed the moment at the beginning where the music changes as the first ball attacks.