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A jam submission

Power Company II - Electric BoogalooView game page

Morally ambiguous circuit work
Submitted by ObviousConflict (@obviousconflict) — 1 hour, 27 minutes before the deadline
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Power Company II - Electric Boogaloo's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#874.0004.000
Presentation#1593.8573.857
Originality#2573.5243.524
Fun#2973.0483.048

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Power Company II represents power on multiple levels.
The obvious subject is electricity and the power grid.
Beyond this, an important part of the game is the moral implication of developing natural landscapes. The circuit layouts present a series of trolley problems for the player to navigate, showing their power over the lives of the bunnies and the trees.
The player has the power to choose their own course of action and follow their own motives - and reap the consequences, whatever they may be.

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Comments

Submitted(+1)

Wow so many little details like SFX and chats that I did not have time to get into my own game, built around a really cute puzzle adventure! Really great! Was fun filling up my campsite with graves of my fallen foes!

Submitted(+1)

Nice little puzzle game! I definitely didn't obliterate a bunny while trying to figure it out, no sir. 

The sprites look nice and the music was pretty calming, I didn't care for some of the upgrades too much, but it was still a neat little game!

Submitted(+1)

Fun puzzle game!

Submitted(+1)

Cool game! It's cute and I like how you have options to either easily speed through it or risk getting a game over to save the animals. Losing the whole run and not just the level is a bit too much in my opinion. Also when I spammed the continue button too quickly to go to the next level the game crashed. But overall great work on this!

Developer

Thanks for playing & appreciate the feedback!  <3

Submitted(+1)

This game is so stinking cute! So beautifully presented with difficult choices to make to advance. Great job!

Developer(+1)

<3

Submitted(+1)

Not a spin I expected to see for a trolley problem, but it was very effective. I’m not sure we need all this power, but also these bunnies should be able to move just slightly off the path! Neat combination of mechanics and priorities.

Submitted(+1)

nice game and have a good idea 🔥 i hope you will rate my game 😊🧡

Submitted(+1)

I will never forgive myself for what happened to those poor rabbits. But lighting is important. I liked the soundtrack and the visuals were cute. Great work!

Submitted(+1)

the idea and visuals are so cute! but that first bunny death scream scared my pants off

Developer(+1)

Excelen....I mean we're so sorry to have startled you like that ; )    Thanks for playing! <3

Submitted(+1)

Sometimes placing the tiles felt a bit akward. Some kind of "Ghost" showing you were you going to place it would help.

Other than that very nice and nice commentary.
The poor Bunnies

Submitted(+1)

Save the bunnies!

Submitted(+1)

The bunnies were adorable! The concept is really interesting :) 

Submitted(+1)

This was so fun! It was a cute, cozy game puzzle solver. The art and aesthetic is really nice, and the music was so fun. That bass. It slaps so hard. It has no business slapping as hard as it does, but it's amazing. 
The bunnies were a nice touch. Everything here is so well put together. It's very nice work. Great job!

Submitted(+2)

I had an absolute BLAST playing and beating this game, and I have a lot to share!

You made a really interesting trolley problem with the rabbits and the trees, and I found myself trying as hard as possible to save the rabbits, while easily cutting down the trees. Maybe we'd care more about trees if they screamed when you cut them down! I really loved having a huge ring of bunnies around my campfire, and it was a skillful mechanic to have the bunnies give the player valuable splitter pieces. About half of my build by the end was bunny-sourced, and I highly doubt I'd have been able to win without them!

I found the timer was very tight, and I just barely managed to beat the levels each time. At one point, I got hit with an acorn after activating the lever. I was at 1 heart, so I died, but I waited for a while while the signal propagated, and when the lights all turned on I got revived from the dead!

I do have to address some clear issues with the game. The main one is that if you get fired, you have to restart the entire game. This makes learning the game very punishing, as you must restart the first several levels a few times in order to learn the mechanics. The other main issue is that you can't tell at a glance which tile is which. Since they are oriented diagonally while floating in item form, it's up for grabs whether you're getting a vertical bar or horizontal bar, and if you see an L shape, you can give up on guessing which way it actually points. A fair chunk of time in each level is spent sifting through a large pile of mostly indistinguishable tiles.

I also wish the whistle was a passive buff that I didn't have to micromanage during the level, since most of my focus had to be on solving the puzzle. It starts off on cooldown, right when I would want to use it to get an initial burst of speed, and so I would always have to wait and then forget about it until the end of the level.

The overall experience was very polished, and most importantly, fun! I was at the edge of my seat each level, the gears turning in my head at max speed to get the build done in time. It was so fun that it sucked me back after the first 3 failed runs and resets, far, far after I would usually have given up on a jam game. Thank you for making this game and I'd love to see where you take it! <3

Developer(+1)

We're so glad you had fun! <3   Thanks for sharing and we greatly appreciate the feedback!

Developer(+2)

Thanks for playing!