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A jam submission

Power Company II - Electric BoogalooView game page

Morally ambiguous circuit work
Submitted by ObviousConflict (@obviousconflict) — 1 hour, 27 minutes before the deadline
Rated by 4 people so far
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Power Company II - Electric Boogaloo's itch.io page

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How does your game represent "Power"?
Power Company II represents power on multiple levels.
The obvious subject is electricity and the power grid.
Beyond this, an important part of the game is the moral implication of developing natural landscapes. The circuit layouts present a series of trolley problems for the player to navigate, showing their power over the lives of the bunnies and the trees.
The player has the power to choose their own course of action and follow their own motives - and reap the consequences, whatever they may be.

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Comments

Submitted

This was so fun! It was a cute, cozy game puzzle solver. The art and aesthetic is really nice, and the music was so fun. That bass. It slaps so hard. It has no business slapping as hard as it does, but it's amazing. 
The bunnies were a nice touch. Everything here is so well put together. It's very nice work. Great job!

Submitted(+2)

I had an absolute BLAST playing and beating this game, and I have a lot to share!

You made a really interesting trolley problem with the rabbits and the trees, and I found myself trying as hard as possible to save the rabbits, while easily cutting down the trees. Maybe we'd care more about trees if they screamed when you cut them down! I really loved having a huge ring of bunnies around my campfire, and it was a skillful mechanic to have the bunnies give the player valuable splitter pieces. About half of my build by the end was bunny-sourced, and I highly doubt I'd have been able to win without them!

I found the timer was very tight, and I just barely managed to beat the levels each time. At one point, I got hit with an acorn after activating the lever. I was at 1 heart, so I died, but I waited for a while while the signal propagated, and when the lights all turned on I got revived from the dead!

I do have to address some clear issues with the game. The main one is that if you get fired, you have to restart the entire game. This makes learning the game very punishing, as you must restart the first several levels a few times in order to learn the mechanics. The other main issue is that you can't tell at a glance which tile is which. Since they are oriented diagonally while floating in item form, it's up for grabs whether you're getting a vertical bar or horizontal bar, and if you see an L shape, you can give up on guessing which way it actually points. A fair chunk of time in each level is spent sifting through a large pile of mostly indistinguishable tiles.

I also wish the whistle was a passive buff that I didn't have to micromanage during the level, since most of my focus had to be on solving the puzzle. It starts off on cooldown, right when I would want to use it to get an initial burst of speed, and so I would always have to wait and then forget about it until the end of the level.

The overall experience was very polished, and most importantly, fun! I was at the edge of my seat each level, the gears turning in my head at max speed to get the build done in time. It was so fun that it sucked me back after the first 3 failed runs and resets, far, far after I would usually have given up on a jam game. Thank you for making this game and I'd love to see where you take it! <3

Developer(+1)

We're so glad you had fun! <3   Thanks for sharing and we greatly appreciate the feedback!

Developer(+1)

Thanks for playing!