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Infested Grounds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #86 | 3.400 | 3.400 |
Horror | #114 | 3.100 | 3.100 |
Aesthetics | #200 | 3.200 | 3.200 |
Story | #287 | 2.000 | 2.000 |
Enjoyment (Best Game) | #349 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The aesthetics are super cool and the music has managed to give me a really bad vibe, very very cool. I couldn't find the key to the first door so I couldn't play as much as I would have liked, I felt sorry for it.
Others have commented on it but I too wasn't able to find the key ;( looks great though
Well, I wandered for too long looking for the key. It is ok not making too obvious but if most players loose patience for that π I definitely miss something too. Atmosphere looks fine, there is quite some work even using some assets., however it doesnβt run smoothly on webgl though.
Thanks for the feedback! I need to add some kind of particle hint effect.
Looks and sounds great, but I wandered around for about 10 minutes and couldn't find anything to interact with but a locked door. I must be missing something :( Great vibe though!
Thanks for the feedback! It may be too subtle, but the key is in the truck.
Ah! I'm going to play again and get the key and see what happens next! Thanks for the tip!
This feels like it has a lot of potential. The textures ands sounds were nice, but i couldn't figure out how to avoid death by the first monster.
Thanks for the feedback! That jumpscare was where I ran out of time.
Oh, okay. That makes sense then. I hope you keep developing it!
Game looks quite polished! I had to look around for the key a bit, but quit once I got jumpscared by the first monster. Also the game didn't run too smoothly on webgl. Other than that, nice work!
Thanks for the feedback! I'll have to see what I can do to optimize it more.
Feels polished but I couldn't find the flashlight to progress. The save system also didnt work for me. Once I managed to avoid the first monster, by running into the room, but then I died onec I tried to exit it. Generally though nice use of assets, and for a jam game it feels like a really good base to expand upon!
Thanks for the feedback! Unfortunately I ran out of time before adding the flashlight. That jumpscare was where I stopped so I made it lethal, the killbox activates at the end if the animation.
+1