Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

every few secondsView game page

Submitted by piefayth — 1 day, 13 hours before the deadline
Add to collection

Play game

every few seconds's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#63.9743.974
Execution#64.1844.184
Overall#93.7833.783
Audio#153.5793.579
Graphics#243.3953.395

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very clean and polished. Great ui and feel, having both hotkeys and thorough mouse controls is somewhat rare among jam submissions and makes for a great experience here. A good amount of mechanical depth, with lots of room to expand. I found it a bit hard to reason about how well I was doing (as in, how optimal is my build?) but it is very satisfying and relaxing regardless. Got a little confused by the cooldowns... seems like when something is hit twice quickly, it can take longer to re-stock? Not quite sure, I just noticed that when you flank a blue with two reds, sometimes the first red and the blue trigger, but then the second red doesn't, even though the distance is the same. Really nice music. I liked how wild the upgrades get, last blue upgrade is wild :).

Didn't figure out what the move keys do but it was still a pretty fun game to try out. Worked really well. I even forgot it was made in a short time just felt so clean.

Submitted(+1)

fuuun! would probably play this casually!

Submitted (1 edit)

chill one. Like the sound and clean looks. I think you need to work on balancing because it seems there are some easy combination that are hard to beat. And some orbs are underpowered. Then again, I may have missed the obvious !


Overall a nice one.

Submitted

I had good fun playing this, the progression feels clean and the music puts you in the perfect headspace.

Minor comment: The cooldowns felt a bit on/off for me, since the cooldown doesn't matter at all for the blue and red nodes and matters a whole lot for green and pink etc. The result is that if you want to use those bigger cooldown nodes you sort of have to go all in on orange nodes

Very clean and interesting take on the theme! Sound was a perfect fit, interesting but simple control scheme. Feels like there might be plenty of scope to turn it into an ongoing project! Great submission.

This has the potential of being really addictive! Great job

Submitted

Great concept, great simple style, great music. And extra kudos for having an audio toggle! I also like how the last upgrade tells you that the game is over. Clever!

Unfortunately, the game starts dragging towards the end when it starts looking like the simplest combos, like all blue and one ping, are more effective than anything “smart”. Having multiple rings is great for experimentation, but a bit demoralizing when you keep building some smart system and it still performs worse than the really simple, boring ring next door.

But that was only towards the end. Most of my play-through was highly engaging. Thanks for making this :)

Submitted

Really cool optimization game

Submitted

Loved it!

Beautiful and really fun!

Submitted

This is an incredible idle game, great stuff

(+1)

Wellll, I can't shop anymore because the bank account balance pushed the shop GUI off the right hand side. :) 

I had fun though!


Developer (1 edit) (+1)

Me: "It doesnt scale that high yet, I don't need to worry about scientific notation"
Players:

Edit: Pushed a fix, v0.0.14 :)