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Gabriel

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A member registered Nov 29, 2023 · View creator page →

Creator of

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On the way :)

Thank you, the music tracks are XM module files made in OpenMPT with samples made to imitate SNES game instruments (or at least that was the intention), most sound effects are mashed up and edited from freesound.org samples and heavily reduced in quality, some were synthetized. I believe it might indeed be a fault of the module music player addon for Godot that the game crashes, I've been trying to fix it though and hopefully that will be solved by the next game update

Lock-on is the main method you'll use to attack enemies, especially in this version since the manual aim doesn't work properly and will just shoot where your gun is actually pointing instead of the center of the lockbox. Having seen people play the game it seems to be tough to get the hang of but avoiding the enemy fire is crucial, hence why the damage is so high, I plan to soften the learning curve for next update. I'm not sure what you mean by the manual aim not working specifically with controller and the feedback, though? I actually developed the game entirely with controller and added KB+M last minute, haha

I ripped off the logo stretching from Megaman X, although mine is way lamer

Short and sweet, good puzzles although some of them felt a bit too tight on timing, liked how the music changed between light and dark mode

ps. you can go off-bounds if right at the beginning you jump over the door and climb the wall instead :')

Haha thanks, I've added a settings menu where you can invert the aim for the next version that I'll release sometime after the jam is over. I'll try to make it more evident that you shouldn't lag behind the train in that mission too

Super fun top down shooter, the use of the RPS mechanic is really clever

Surprising amount of levels, loved the how over the top it was when you went monkey mode

Love it, the assets are great, the gameplay is really fun and unique, and any game where you use firing recoil to move around gets bonus points from me

If I had one complaint it's that it's far easier to stay in tread mode and lure the flying enemies down than it is to switch to flying mode and risk getting trapped in the air by them

Great concept, going to have to echo the complaints about distinguishing the dance moves and the turning being slightly too slow

PS. don't go into the fellas bathroom of the lobby mode, worst mistake of my life

Science has gone too far

This game was a blast, only thing I could ask for are more weapons to stick onto my rat

I guess rather than the spikes it might be an issue with the player sprite being somewhat misleading/unforgiving with how far back the hitbox extends


I was hitting them even though visually it looked like I had barely cleared them, but maybe it's just cope

Interesting gameplay mechanic, good music, low poly visuals, and cinematics, however the game is clearly not in a playable state

This has potential though and I will be following it

LOVED everything about this game, sadly couldn't play past level 8 because the web version was broken for me and the tileset was invisible so I had to download it

Every single one of the modes spiced up the gameplay in a fun way, my only critique is that I wanted more of them

Maybe it's because I like hard games but personally I thought the difficulty was just right

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Thank you, I'm aware of the crashing and plan to fix it, for whatever reason it only started happening on the exported project whereas it ran perfectly on the Godot editor

Impressive graphics and audio, and the dimension jumping mechanic is interesting. However, the car seems to control quite poorly and I found myself unable to progress after I flipped it, pressed R to reset it, was teleported to the previous dimension, and found myself unable to go through the portal again as there was now an invisible wall in front of it

They look just like them

I like that you put in a whole FPS with a gravity flip mechanic as one of the minigames

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The comic book artstyle and character designs are amazing, my only complaints are that some of the guns (lag shot, charge shot) feel way too weak for the amount of enemies that start showing up later in the game and the aim sensitivity is a tad high

Nice X-COM-like, the spritework nails that 90s PC game aesthetic

Very stylish game, love the aesthetic

With a bit more polish (e.g. being able to restart using the keyboard, revised floor spike hitboxes, having the camera slightly ahead of the player so you can better react to what's coming) I could see myself playing this for hours

Very original gameplay idea, love the grass and fence shaders, and the art is really cute

Would love to see a gamemode where you race against a CPU to see who mows the most lawn

Amazing atmosphere and visuals, very creative gameplay too

Had an issue where the mouse sensitivity was tied to the resolution of the game and at full-screen made flipping the eggs nigh impossible

The game is hilarious, the punching is really satisfying and the visuals are really good

Found some speedrun tech where you can throw things through walls so you don't have to go outside and another where by holding a mushroom or the phone and jumping while looking straight down you can go to the moon

I'm aware and plan to fix it! I added KB+M controls in a hurry so they're sub-optimal