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A jam submission

Alien Zombie MutantsView game page

A turn-based tactical alien-blaster made for Bigmode Jam 2023.
Submitted by Depenau — 1 day, 5 hours before the deadline
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Alien Zombie Mutants's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#333.9503.950
Theme#354.1004.100
Presentation (graphics, audio)#454.3004.300
Originality#1443.5003.500

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
To defeat the aliens, you need to activate POWER MODES to get an advantage. But be smart about it, as activating modes disable movement.

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Comments

Submitted

Love this game style, and your execution was brilliant here. Superb job, especially given the time constraints of the jam!!

Developer

Thank you! :)

Submitted

Had a great time. A lot of very satisfying little strategic decisions, visual style is cohesive and deliciously crunchy, shotgun feels meaty. There's definitely room to tune up the difficulty a little, and the balancing is a little off, but that's to be expected of a jam game. Great job

Developer(+1)

I was afraid of making it too difficult - most players will only give a single go during the jam. But I agree,  and the modes also become more relevant the harder it is. Thanks for playing and feedback!

Submitted

I might be too dumb to get this game ¯\_(ツ)_/¯

Developer

Or I too dumb to convey it :) basically you click your units to select them and click the aliens to make the units shoot them. If you can shoot and kill all aliens in the 4 waves, you win. To get some more firepower, you can select a unit and click a power mode button, but this will also make them unable to move, so you will have to be smart about it. Hope this helps, and if you have any questions, shoot!

Submitted (1 edit)

First try! I pretty much ignored sniper and heal once I saw I got the same damage from the rifle. (Already forgot what the arrows were Assault Mode)
Shotgun was used to hit the 100 HPs and I basically cheesed the hole to kill the boss.

It definitely had "Last Spell" vibes, but with Dead Space. And the modes definitely made it pretty strategic. More variety and story with more levels would be nice post-jam.

Developer(+1)

Nice job, and thank you for playing! I don't think I balanced and incentivized the modes to perfection unfortunately. But I'm happy you used the shotgun, I think its very satisfying. Thank you for feedback!

Submitted

Really impressive artwork and atmosphere! Unfortunately, I couldn't quite make it through the final boss, but I did manage to get pretty close. 

The use of modes was cleverly implemented, though I think the assault mode was pretty overpowered for most of the game thanks to its high number of shots and long range. I relied on it to the point that I was taken pretty off-guard whenever I had to actually change strategy. 

I think that maybe shifting tiles with environmental effects might encourage more varied tactics and unit movements, since staying immobile near the center is a bit too viable for most of the waves, but that's just a spitball idea.

Overall it's an impressively polished entry!

Developer

completely agree with all your criticism, and good idea with the environmental effects :) if only I'd had more time. Thank you for feedback and playing!

Submitted

Nice X-COM-like, the spritework nails that 90s PC game aesthetic

Developer

Thank you!

Submitted

Great to see another Monogame submission, really impressive work!

Developer(+1)

Thank you! Yea I'm new to Monogame, seems really nice so far :)

Submitted

Love the art style! Enemy design and visuals are incredible!

Developer

Thank you! :)

Submitted (1 edit)

This is really great! The retro tactics gameplay and aesthetic is amazing and the game plays how you would expect. Definitely feels well thought out with the balance between modes. I found myself using assault mode most of the time but the final wave really taught me a lesson. Amazing job!

Developer

Thank you so much :) if I had the imagination, I would've come up with a better way to incentivise each mode as they were introduced. Thank you for playing!

Submitted

Aw man, got really close to beating it! Really good job making this in such a short time. Feels pretty well balanced and thought out!

Developer

Thank you, and thank you for playing :)

Submitted

This is really cool and really polished! I wish there was a visual indicator over each squad member's unit that showed if they have actions remaining-- because the turn order isn't set I was always forgetting which ones I had already used. I like the way switching modes has  big risk and reward.

Developer

Could definitely use a few more UX tweaks - thank you for feedback and playing :)

Submitted(+1)

I like the game design, risk/reward approach. Nice setting and mood. Great job!

Developer

Thanks!

Submitted

I started playing thinking "ok, I'm gonna try it for a couple of minutes and then I give my rating"...and guess what, I've been playing for the last 32 minutes hahaha

The game feels a little like starcraft but for tuns, the style reminds me to the old school turn based games like Age of empires. And the mechanics are quite complicated, I don't think I would be able to pull out something like that myself.

I hope one of my games someday gets someone hooked as your game did to me haha

Developer

Thank you for the kind words :) it all boils down to having done it for a long time, you will no doubt get there :)

Submitted(+1)

This is a fun one, the intensity ratchets up really fast, not a lot of games can create such a tense atmosphere this effectively. The Wilhelm scream is the icing on the cake, even if I have to lose a precious soldier to hear it. All of the sound effects are very visceral and contribute a great deal towards the sense of dread in the game, and that makes it so that when you pull off an effective strategy it's very satisfying, since you really feel like you're fighting for the lives of your soldiers.

Developer(+1)

Thank you so much for playing and for the very flattering review :)

Submitted(+1)

Excellent work! The difficulty is well-paced and the atmosphere is fantastic. Very cool stuff!

Developer

Thank you! :)

Submitted(+1)

This is one of the coolest games submitted. Really great work!

Developer

Man thats great to hear, thank you so much for playing :)

Submitted

I don't think this works on MacOS? I may be wrong but don't see a .dmg

Developer

Tbh I just made a build supposedly targeted at osx without testing, I don't have a mac :( sorry!

Submitted

No worries at all! If you ever do need a Mac tester, I would be more than happy to retry!

(+1)

10/10 would play again, try it before your neighbor

Submitted

Very fun i loved it, i liked the blending between the perspective and the artstyle. Good job!

Developer(+1)

That was a very fast review ;)