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Neon Drive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #264 | 3.362 | 3.362 |
Fun | #400 | 3.298 | 3.298 |
Overall | #620 | 3.025 | 3.025 |
Game Design | #685 | 2.979 | 2.979 |
Graphics | #750 | 3.000 | 3.000 |
Innovation | #777 | 2.702 | 2.702 |
Theme | #804 | 2.809 | 2.809 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It is fast paced and chaotic with explosions, bright lights and bullets.
Did you write all the code yourself and made all the assets from scratch?
The vast majority for the code and assets.
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Comments
There's a lot of room for improvement here, especially with the lack of a gunshot sfx. I did appreciate the tutorial right before you start so you get all the controls thrown at you before you get in there. However, the intro area to the level looks like something out of Gmod. I feel like you should find a way to tutorialize the player better on what each of the enemies, obstacles and pickups do instead of just having the text above each thing. I did appreciate that being there and it helped me prepare for what was to come. But, having the player discover what each of these things do through gameplay wouldve gone such a long way. You did have a great settings menu that helped a good deal with accessibility, and the menus were all completed so the player could poke around a bit before jumping in. I liked that. However the core gameplay itself could've used a bit more love. The movement and jumping were a bit janky at times and I had some trouble going the way I wanted to go at some points. You were on to something good, and I was waiting for a bit more game to fully flesh out the chaos, but the game ended right when I felt like it was gonna get good. I was expecting the store to pop up a couple more times. It seems like you spent a bit of time to get that to work and then not have it utilized as much. There was definitely room for more chaos and I feel like this is just scratching the surface of something that could be fun.
But, you got your game out there for people to try out and that's way more than what most people can say.
Even though it might not fully seem like it, I'm proud of you. Good work!
very dope i love the colors! the ui was clean as well. level design was very clean and wll done as well! would love/appreciate a rating on my game if you could!
Music is great in the vibe of game!
Movement is very harsh, motion blur, mouse is very sensitive to move, and player being slowly turning in the camera directions is quite misleading as it's plaftormer after all.
it's too easy to fall of the map by glitches with walls and floors
Controls felt kind of awkward to me, especially the platforming.
The aesthetic is pretty cool and I like the OST, but the game is kind of missing some sound effects.
Not my usual type of game, but I still managed to play it for a while (oof motion sickness)!
It has great potential to be fun, and is quite atmospheric, but it felt like it somehow lost some pizazz somewhere.
I think that the game lacked overall worldbuilding and immersion (why am I playing this? Why do I need to survive?) for me. I couldn't place myself within the context of the levels, except that maybe I was trying to get out of the place, or get to the end of the level.
It sometimes glitched for me when going between certain platforms (not the chaotic one), but was otherwise quite playable. Great job doing this on your own! Thanks for the entry!
There are a few recommendations I'll give for your game: Better player feedback, better visuals for the game, Make the player bigger, and make the player faster.
Better player Feedback: Small things like changing buttons slightly when hovering over them, or giving directional indicators when someone gets hit to know why they're taking damage aren't even optional. They're necessary. If the player isn't being told what's happening, they're going to have a harder time finding out, which can be tedious and an instant turn-off for players.
Better visuals for the game - you don't even need to do any extra art for the game. Just make a strict colour palette that's vibrant so that everything can be seen clearly without the colours looking ugly when combined or on their own. SuperHot is a good example of this. Very little art, but a really vibrant colour palette that makes everything pop. You instantly know what's good, bad, deadly, or neutral, without the game losing any visual quality.
Make the player bigger - I feel tiny moving around the place. Neon games usually give the player a sense of power or superiority, but playing your game I feel tiny and insignificant running around a really large and empty level.
Make the player faster - trust me, making any combat-related game faster than you initially intend is a really easy way to almost instantly make the game more fun to play. Especially with the neon theme, making players faster makes them feel more superior. Mouse sensitivity should also be considered.
Jonas Tyroller on YouTube actually has a few videos showing the fundamentals of improving fun in game design, and more often than not it's just really small details that make a huge difference. I highly recommend you watch his videos.
The atmosphere is unique! Good job!
Great job Lex! Very cool speed fps runner game. Wish there could be more levels to play!
You did a pretty good job using post-processing. I can see you have also put a lot of effort into the menu! Really a fun game!
Pretty cool game! I like the idea of obstacles in first person, quite fun! Also the simply graphics make it easy to distinguish between stuff. Very nice for a 7 days game!
funfunfunfunfun 5/5 rated.
Love the synthwave vibe!
Player feedback is one thing lacking from this game - be it the turret aiming towards the player, the bullet sounds, UI... other than that, great game! Enjoyed it and hope the game lasts longer :)
Really nice game my favorite part was the music and the movement felt nice and the visuals were actually pleasing but I wouldnt consider that it fits the theme very well, the gameplay was pretty straight forward and it didnt feel like chaos at all, at one point the enemies just went down a ramp in a straight line which i feel it could have been done differently maybe something like enemies appearing behind you and use the spikes in some way so the player actually needs to jump them, it's a nice idea and its well implemented but i think it could get some more work on the design aspect
Music fits very well and visually is pleasing. Had a little bit of an issue on the camera move speed but just adjusted my mouse speed and that was sorted. Only thing I missed a bit was player feedback, I could clearly feel when I was hitting enemies, but didn't notice when I was being damaged. Controls felt responsive as well. Overall, amazing job! =)
Nice job. You really nailed the neon/vaporwave aesthetic and meme-ness with the presentation. The controls felt really good and the design was really clear. I found the amount of feedback a little lacking though. It was hard to tell if I was being hit or not and I often just died without realizing I was in danger. Having more hit feedback would go a long way, especially around turrets. They glow so much that it's hard to see if you're in their line of sight.
Congrats on finishing the jam!
Cool sound effects and neon theme of the game. Ended up speedrunning it under 1min! Was kinda hard to see If the turrets was shooting at me or not. Maybe add a projectile for them or something :) I ended up digging the floaty movement and a dash would fullfill my speedrunning dreams. Overall I really enjoyed playing this game and had tons of fun with it!
What was your best time?
57seconds I think.
Cool
Damn this is like an action film xD
What i think could be improved first: the dropdown menus in the settings were a bit too small, there were 3 1920x1080 resolutions (not really important though), sometimes the player got a bit stuck when jumping or something, and also I personally feel like the level was a bit disorienting, or it might be because of the artstyle but I have no idea. Also, the music was really nice but after i left the "tutorial" area and then came back, the music didn't switch back (although it may be intentional, no idea)
Despite that stuff, the graphics and art stuff are really really nice in my opinion, the music is deliciously awesome (although my ears almost fell off when i adjusted the volume slider), the mechanics were nice (especially the breaking wall thing), and its overall just an awesome and really nice game!
Sound effect and music are off the chart. Super cool, gameplay is kinda lacking and level design need more work but still a good game!
Also have you ever heard of this cool game, Chaos Variants? you should totally try it out and rate it!
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Music is awesome.
Controls are a bit loose. The door on the way out of tutorial area needs to be more obvious --- draw me to it.
Level design needs work. It wasn't super obvious to me that I could jump over the lava pit onto a jump pad. The collisions on the breakable walls felt a bit janky as well.
The sound effects and music are nice. Also, the glowing effects are nicely done. Gotta love an in game tutorial. That's the way it should be done :)
I really had a hard time controlling this... even after getting the mouse sensitivity under control, I couldn't seem to go the direction I wanted to. I would frantically try to turn toward the black cube to shoot it and it would kill me before I could. That's when I could actually get up there. Most times I would jump right under the platform and into the lava, or make it up there only to run off the edge while trying to go a different direction entirely. I finally killed him and was carefully trying to turn slowly to try to make the jump over to the other side beside the spikes and all of a sudden the screen glowed over and over and I died again. not even sure what killed me that time. I tried to play this about 50 times. I just can't I am sorry.
If I could move around and play longer, I am sure the game would be great. Good job making a game in such a short amount of time!