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chenqiangpan

56
Posts
6
Followers
15
Following
A member registered Jan 09, 2020 · View creator page →

Creator of

Recent community posts

wow the end is sad T_T

great concept and sweet/cozy sound effects , the idea has potentials to expand further:)  

the last puzzle could be modified with other cues for example add a cake with candles on it so player may guess the kids birth year 

Thank you so much for playing our game VoonAtNoon! The respawn issue will be fixed as soon as we can update the game again ~

the game is great, I want more levels !!!

It's interesting concept, to have multiple 'self' by zoom in and out, almost surreal I think, althrough I was a bit confused with the goal of the game loop :P 

Thank you so much for playing our game :)

That's a really nice concept, I smiled when I play the game, and busy to lower the FPS :D well done!

Thank you Joney :)

What a nice design

Simple but clear

Everything can be moved

And be careful 

Of the bad pigs.

That's a great poem !

thank you Bubo :)

that's a really interesting idea, play game jam game with same theme in the game jam....

Thank you ~

very nice, I got 63 my high score :)) like the sound , the control and the art ! the sauce add the slow movement area is very cool. Maybe add some more challenge in later game ~~ well done!

Nice concept, could be nice to have some sound effects :) and also cool if later level the spikes actually want to kill player haha

It's a cool concept, I made it to clear the level and the end. I like how you connected the build, the collection, and the destory in one game. It would be better if the game could start with a bit simple level and then progress to hard one :)

Nice game ! I like your simple art style :) Maybe give player some HP on the way will help them survive, imo.

the screenshots looks lovely, I will check it out later when uploaded :)

That's a really nice game, I enjoyed a lot. The concept is simple, but you did it very well on the simplicity side, without any hint, I instantly grabbed the game's goal, control. Beautiful !

I like it ! Simple but fun, could be better if give player some hint how to code faster :D

Nice game concept, the control is simple and the car trimming grass is satisfying :) Maybe could add a bit control hint will help player know how to move the car at beginning :)

Great work! I love the simplicity of the game mechanic and clear goal , well done! The music and sound feedback really pull the presentation on a polished level ! 

I would suggest go give player a slow motion to emphasize the moment when they got the strike done, because it was so satisfying to see the strike works (sometimes by a bit luck )!

That's very kind of you, paminks, thank you! I will play your game very shortly, cheers ~~

Thank you so much, I am very glad you like it, spend 29 hours in 2 days, so crazy but happy :D

Thank you foxtrot-roger, balance the difficulty, when we get chance to upate the game, I will first thing to do that, cheers~

ah, that's must be some web browser ratio cause the instruction UI out of boundary. We will abosolutely add a tutorial part in the game, for Day0 maybe? Thank you for playing ~

Thanks awelego ~ you can use WASD on web version or Window version to walk around, and Shift to dash :)))

Thank you ! We did want to jam some mata system together, if we have more time, definitely will put more efforts on balance the game difficulty a bit. Thanks for playing !

That's a great idea ! Thank you!

I wish I had more time to polish it, but thank you so much play my game!

great presentation with nice music and sound feedback :) also love the theme!

Thanks :)

nice one  :) I enjoyed it play on my mobile browser ~

nice environment design, would be better if there are some shooting feedback when the bullet hit the chips :D well done!

thank you for playing ! The lack of visual cue about the games goal is a main flaw of the implementation :( 

Wow, amazing mechanic and presentation, love it ! I love the small number accurate calculation based battle, it brings the feeling of when I first time play Slay the Spire, super well done! Bravo!

:p

Thanks :) the game design and loop were rushed a bit, the goal is to make dice total number march with the goal number by rolling them . Definitely need more communication with player about the basic mechanic ;) 

love the game ! The rocket hitting the glass wall gave me horror feeling . And the ‘developer commentary’ is brilliant ! Great stuff ! 

oh, I was a bit confused when first time play, sometimes when my dice touch a face with dot, there is another dot appear somewhere, but sometimes not appear...maybe just a bug :)

love the presentation and feedback :) nice work !