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A jam submission

Universal VideogamerView game page

A simulation / clicker game by Ctrl+Alt+Delicious
Submitted by awlego, brandonr49, dgnt22 — 10 hours, 19 minutes before the deadline
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Universal Videogamer's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#21383.3673.367
Enjoyment#25092.8672.867
Overall#29522.9332.933
Presentation#38922.5672.567

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The person playing the game sits down to play... but instead must create a game. The game then follows an indie dev who eventually falls prey to "evil" practices, reversing roles on what they set out to build.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Nice idea. I wish the UI layout was a bit different. The way you kept making the story with the inputs is really nice. Good Job!

Feel free to hop into my game as well and share your thoughts and ratings if you have the time!

Submitted(+1)

Neat set of minigames. I like the variety of stuff to do. Each of them too me a little while to figure out. They're a little rough, as you wrote, but they're full of good ideas. Great time waster.

The first one was fun, but I felt the bars took too long to complete. I liked how the stuff kept coming, as though the project kept getting bigger. The piano was great. The second one took some time to figure out, though now I know how to play it, it's pretty fun. The third one had lots of upgrades to buy. I appreciated the goals. Once it was balanced, there wasn't much to do, whether the games sold well or not.

I see that there three made this game and there are three minigames. I'm guessing that you each made one? Either way, well done. This is a very creative entry.

Developer(+1)

Thanks a lot for checking it out and trying all the levels! You nailed it, we intended to have 3 or 4 phases and to stitch some of the mechanics across them but we initially split the work so each person was in charge of a phase and the nice integration between them didn't really make it in. 

Submitted(+1)

Ok I got a little too invested into stage 1! Especially since I was playing on a trackpad. I don't have enough time to play the game for hours but  I can definitely see the appeal. I do think the visuals could improve a bit but that can definitely be worked on. Good Job!

Developer

Thanks for playing, so many ideas for visuals that didn't make it in this time :)

Submitted

at one moment playing stage 3 i had to go afk and when i got back my super rich gaming studio was living its best life :DD 10 out of 10 crazy developers haha

i just love how your game has its own personality and in a way challenging mechanics without frustration. stage 1 is my favorite! and roombas, of course 

would love to have some kind of ending here! just to get some kind of closure :)

that was a unique experience!

Developer

Thanks a lot! We had a bit too much ambition to get an ending finished :)

Submitted(+1)

very very busy idle game! I love the idea
it was very enjoyable experience :)

Developer (1 edit) (+1)

thanks for playing :)

Submitted(+1)

I like it ! Simple but fun, could be better if give player some hint how to code faster :D

Developer

Thanks! Yea we definitely learned we need to leave more time for playtesting :P 

Submitted(+1)

I'm a sucker for numbers going up haha! Stages 1 & 2 were pretty engaging, and I liked the multi-tasking concept. Ngl I may have left stage 3 running in the background for a few hours haha. Not sure if it keeps going after 100% market share. Good fun :)

Developer

Awe thanks!! We didn't get a final "win" screen into the game after 100% market share, but glad you had some fun :)

Submitted

This was a real experience XD

Developer

thanks for giving us a play

Submitted(+1)

Really enjoyed non clicker activites, very unrealistic though that you cant infinitely run on coffee alone

Developer

only 40 or so coffees per day is healthy ;)

Submitted(+1)

When you have to balance all the different interactions at once, it's a good sort of chaotic and it becomes quite engaging! Well done. 

Submitted(+1)

Really hooked me! I liked all the different kinds of interactions and the number of things to keep track of

Submitted(+1)

Had more fun with this then I should have! Well done sir!