Hilarious and relatable. I would have loved to see some other mechanics than just spamming buttons, but that's just my future carpal tunnel talking. This is such a great idea that I wish I had thought of it myself.
ChronosTech
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The voice acting had me smiling the whole time. Only major complaint is that the line that played when you lost made retries take a little too long. Would have loved to see some kind of mechanic that allowed you gaining weight to be advantageous in some ways so that your ability to traverse the level was constantly shifting rather than only becoming smaller. Other than that, great work!
Definitely took me a bit to figure out the controls and how the game worked, but once I did the concept was very enjoyable! I think the game could be improved a ton by more clarity, and maybe a more streamlined control scheme for placing and controlling guards, but the amount of depth and complexity here is impressive for a game jam game. Could see this being a full release!
This game is hilarious and the art style and presentation is amazing. As for the gameplay, I had a lot of trouble trying to protect any more than two notes at a time because of how open the map was, and I struggled to find where the survivors were spawning from until it was too late. Maybe some kind of teleport ability could make traversing the large map easier? (I'm thinking SCP-103 from Secret Lab style.) All in all an impressive amount of polish for a 48 hour jam.
The concept and art style are awesome on this, I'm really loving what you're trying to do here. I think my main issue is I feel there's a huge lack of player agency, and I wish there were more choices and actions I could make as a player. I think with some more refinement though this experience could be something really great, and I hope you pick this concept up again.
The aesthetic you capture here is awesome! You captured the vibe of a big evil creature perfectly. While the "you play as the boss" concept is a bit overdone, I feel your art direction puts your take on this above the rest. That being said, the controls and combat felt a bit janky at times, although I feel this could go a long way with some feedback and streamlining.