Hey, I'm looking for a jam to join. I'm an artist with lots of experience in 2d and 3d game dev. My discord is Clave#1974
ClaveRedwyn
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What an awesome game! The character controller is amazing, feels so intuitive and good. I had a hard time pressing through the game to a degree, just because there's a time commitment to setbacks. I wish there were triggers, where your latest "calm" area becomes a recurrent save, just so there is less backtracking.
Hope to see more from you guys! Was an amazingly fun game!
Cool game guys! It's really interesting thematically, the music and art style are awesome. For some reason I really liked the evil laugh at the start of the level. Wasn't expecting it to be a lady, especially because the magician appeared to be male. (presumably everyone in this game is male on account of them being Fungi's? =D)
At any rate, great game and I hope to see more from you guys! =)
This is a very cool game; the art is clean, music is good, story is all there. The difficulty curve on this game crushed me, some of the hitboxes a little unclear, particularly for the spikes. But then I'm kind of an old guy by gamer standards so maybe I just have no hands.
Had fun playing it, look forward to seeing more from you guys! =D
What a beautiful and interesting game. I think it would benefit from some sort of automated trap interactions, where there was a longer cooldown on the actives and the actives did something special but infrequent. For example, the spikes could stay out for a few turns but then not go auto till the cooldown ran out. I found the method of play that seemed to make sense for me; and I may be wrong about this, was to spam buttons as fast as possible because trap uptime is more important and more possible than specific interactions. It's not possible for a player to be in all 3 tracks at the same time. Although perhaps I misunderstood something.
Not to be overly critical, it's an awesome game. Specifically the artwork here has a lot of heart and soul. Great game guys, I look forward to seeing more! =D
Interesting game and the art is aesthetic fire. This is a awesome and quite advanced system for hacking in games; I think this is more interesting than most cyberpunk games that usually have one boring hacking mechanic that is more aesthetic than gameplay. I would love to see more systems like this, and of course, would love to see you guys make more in the future! =D
Actually scary, the enemy responds perfectly to the player and the sound design is spooky af, I'm sad games don't have the aesthetic charm this one does anymore. I got the bad ending, where I just found the kids. I got the shovel before I got a lot of light followed by permanent dark on another run. Not sure what to do with the shovel, do I just go back to the camp fire or dig something up?
Idk why, I almost got a Valis vibe from this. Might be the music. Might be the assets. Might be the dialogue. All and all an interesting submission. I did notice that you can passivist run this, as the main character is faster than the zombies. Idk if that matters though as oftentimes games like this have enemies that are part of the general vibe itself. I enjoyed this, interesting to see where it would go, not many games like this go to straight wilderness.