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Co-Dependent-Games

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A member registered Jun 10, 2020 · View creator page →

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Game was great. The sassy, juicy,  green butt twerking, was perfect.

I will post it as an update in the GeneCraft Devlog so since you are following me you should get a notification.

Yep, the entire visuals of the game was made using shaders. I try to practice cruelty free code, so no sprites where harmed during the production.

I have gotten a few requests on the implementation and its pretty easy to do and can work on virtually any shader so I might just put a little video together on the topic.

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I loved the mechanic and I am really bad at platformers in general. With that in mind take my suggestion for what its worth. I feel a two headed axe needs some goblin skulls to crack, secondary objectives and objects and some unnecessary violence could soothe the soul of a living weapon.

What a ridiculously well crafted and in-depth feedback, not even my submission and I learnt something. Thank you.

I did a terrible job of explaining the "dash" as the rest of the controls. The dash happens in the direction of movement, and is controllable with a hold that also charges it up. Thank you so much for taking the time, I really appreciate the feedback!

Certainly one of the best in show. no notes, just love.

Go for it man! minimalist games do well and this is a great start

Same, here there is so much that an extra day could have made, but that's on me not time managing right. I spent a whole day tweaking an already working and fine dash instead of fixing the broken UI, and shop, and enemy visuals.

Had a great time, one of the best so far. A solid foundation for an incremental game like Node Buster

Fantastic base for an incremental game.

As twin stick lovers this was a novel take, We really had a good time! and in 8 hours this is amazing,

I see you are a fellow fan of Dark "Shader" arts, 

This one has some really nice bones! Just me or could this be great fun with controller support and same screen co-op

This one has some cool bones!

Its very rough still and can be unforgiving, I tried to warn you.

 shader wizardry indeed, The entire game is made out of shaders, Signed Distance Fields to be precise and I don't use any sprites or texture at all save the logo on the intro screen. Thank you very much for noticing.

An original take for sure! Solid experience, well made, music was a standout.

I love Twinstick shooters! I think there are some clever ideas in there. I think the characters are a little large, I felt like I cant see far enough ahead, but then again I tend to make my characters very tiny.

Thanks so much, it's a pretty rough draft at the moment, truly appreciate the feedback.

Solid hook, on theme, and finely polished. RNG can hurt but brings me back for more.

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Very polished for a playtest! Good rework of these mechanics with a fresh twist. loved it.