Very confusing to start with, but got a bit better as a few fails and successes were made. Very nice entry. I'm not a fan of the serving games as I get all nervous and freaked out as I fail to make the customers happy (which is probably why I am not in the food industry IRL). LOve the game tho...my wife would play this all the damn time!
CodeWarriorMalo
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Very cool take on the Rogue-like dungeon crawler / defense game. Super exciting and nerve-racking. Tile placement is a bit too pixel perfect, some more tolerance is needed. After about 20 or so parts placed, the game bogs down is is unplayable. I also feel like the keys are backwards (I want to scroll up, but I need to press down, want to go right but need to press left. Very disconcerting and frustrating when the enemies are right on you and you are trying to find the piece that fits (and then getting it to actually "snap"). Otherwise AMAZING job. I would play this every day. (will try the downloaded one and see if the bogging down still occurs)
Not really certain what I am looking at. The menu system is nuts. Finally was able to get to some endless runner thing "elephant run", where I controlled what appeared to be a bouncing hippo? Maybe a bit more time needed to clean this up (also debug mode shows many NULL Reference exceptions...which might explain the insane menu system)
Glitchy responses. Got to the point where I could not longer jump onto the first platform (seemed like the character was slowly floating to the ground). Then at one point I was able to press down arrow and fly up to the the top, but was not detected by collision with glowing ball. Looks neat, tho. With a little more time, this could be something cool.
Other than it uses the incorrect monitor and then does not resize properly when I turn off all monitors so it goes onto the main one, it seems pretty good. Took me a while to learn how to pick up and throw, but the controls are good and music is cute. I like the confusing changes that happen. Not certain how to score yet.
Does not work properly. It wanted the wrong monitor so I had to turn off all but the main monitor and then it did not resize properly and when I hit escape the menu (or whatever it was) was just a single line of jumbled text going down the center of the screen. I was not able to mix potions but was able to grab each color. If this can be fixed, it looks like it might be cool.
Looks pretty cool, but doesn't seem to register hits correctly. I can kill one monster and then MAYBE the same type again, but typically I am just swinging and missing...so maybe I might be missing something, if others can actually kill the enemies. Also seems to require you to be distant from the enemy...too close and it doesn't register the hit...maybe that's the point?