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CodeWarriorMalo

30
Posts
1
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36
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A member registered Jan 27, 2020 · View creator page →

Creator of

Recent community posts

Very confusing to start with, but got a bit better as a few fails and successes were made.  Very nice entry.  I'm not a fan of the serving games as I get all nervous and freaked out as I fail to make the customers happy (which is probably why I am not in the food industry IRL).  LOve the game tho...my wife would play this all the damn time!

Very confused as to if I was making any progress.  Room colors changed and I tried picking the proper portal but eventually gave up as it needs more feedback, imho.  Good start to something tho.

Very cool take on the Rogue-like dungeon crawler / defense game.  Super exciting and nerve-racking.  Tile placement is a bit too pixel perfect, some more tolerance is needed.  After about 20 or so parts placed, the game bogs down is is unplayable.  I also feel like the keys are backwards (I want to scroll up, but I need to press down, want to go right but need to press left.  Very disconcerting and frustrating when the enemies are right on you and you are trying to find the piece that fits (and then getting it to actually "snap").  Otherwise AMAZING job.  I would play this every day.  (will try the downloaded one and see if the bogging down still occurs)

Takes much too long to fill the bucket and then the boot STAMPS me empty.  Has LOTS of potential.  Very original.

How do you press the button? CTRL makes you short.  SPACE lets you jump.  Left Mouse SWINGS SWORD!  but I tried every letter on the keyboard (R = reset grrrr) and nothing seem to interact with it.  This has a LOT of potential, just currently not really playable.

nearly impossible to aim, but fun and interesting.

I like what you are going for here.  There are some control issues and at one point the block kept flipping upside-down, making the camera flip, then it stopped being able to move (like it got stuck into the floor).  Pretty interesting game idea.

Not really certain what I am looking at.  The menu system is nuts.  Finally was able to get to some endless runner thing "elephant run", where I controlled what appeared to be a bouncing hippo?  Maybe a bit more time needed to clean this up (also debug mode shows many NULL Reference exceptions...which might explain the insane menu system)

Glitchy responses.  Got to the point where I could not longer jump onto the first platform (seemed like the character was slowly floating to the ground).  Then at one point I was able to press down arrow and fly up to the the top, but was not detected by collision with glowing ball.  Looks neat, tho.  With a little more time, this could be something cool.

Rocking tune!  Controls and hit detection (or feedback) needs improvement, but otherwise looks like a decent start to something.

Little glitch and twitchy controls.  Very cool beginning to something that has tons of potential.  Hope you continue to work on this one.

Looks like the start of something interesting.  Looking forward to seeing it as it progresses.

Interesting concept.  Nice visuals.

You just need to change the compression type and it should work online.

Too easy to fall off the sides and then it jumps you back to playing again.  very easy to push the blobs.  I think the levels need some endgame and/or variety.  The music is PUMPING!  looks like a good start to a playable game.

It is simon...and you can be blind to play it!

Pretty good start to something.

I like this one...it's hard, tho.

Other than it uses the incorrect monitor and then does not resize properly when I turn off all monitors so it goes onto the main one, it seems pretty good.  Took me a while to learn how to pick up and throw, but the controls are good and music is cute.  I like the confusing changes that happen.  Not certain how to score yet.

Does not work properly.  It wanted the wrong monitor so I had to turn off all but the main monitor and then it did not resize properly and when I hit escape the menu (or whatever it was) was just a single line of jumbled text going down the center of the screen.  I was not able to mix potions but was able to grab each color.  If this can be fixed, it looks like it might be cool.

Not working properly for me.  If I click PLAY I just get a blank white screen but I get the Jump sound when I press SPACE.  

Yeah, cool.  Thanks for telling me how to play, I like it a lot.  Best score so far 32 :(

Pretty fun...Gemmy is too hungry for coins!  Nice game!

Very unique look.  I like the level "fuzziness".  The jumping is slightly off, but it is completely playable and cool that you added a story to it!

(2 edits)

Looks pretty cool, but doesn't seem to register hits correctly.  I can kill one monster and then MAYBE the same type again, but typically I am just swinging and missing...so maybe I might be missing something, if others can actually kill the enemies.  Also seems to require you to be distant from the enemy...too close and it doesn't register the hit...maybe that's the point?