loved the art on the game it all mixed very well. The game play was fast and easy to figure out a enjoyable game.
Play game
Red Hood (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #5 | 4.286 | 4.286 |
Audio | #7 | 3.905 | 3.905 |
Overall | #10 | 3.905 | 3.905 |
Gameplay | #12 | 3.619 | 3.619 |
Originality | #21 | 3.571 | 3.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
All of the enemy animations and behavior scripts, also keeping the game difficult but also not overwhelming.
What was the most fun part?
I had the most fun just proving to myself that I could do something like this. As an 18 year old with only four years of experience and only one commercial release (coming this spring) to my name I definitely was low on confidence going into this but I'm just super impressed with my work.
Anything else to add? (important controls, assets used, special mentions, etc)
Controls: Click to perform a dash to your cursor, attacking any enemies in your path. (Tip: Click behind the enemy to slice through it, clicking on it may cause you to stop early and not get the kill.) Check out the store page for info on the enemy types! Shoutouts to my composer itsrot, you have always been there to drop some sick beats and be a great friend.
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