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coffeenahc
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I have uploaded a fix (v.1.2) to address the two issues you've mentioned.
Suggestion #1 is already a feature of the plugin where you can reposition the skill and command slots from the plugin's parameters. The parameter takes in an array [x, y] to define the position. There might be a formatting error with your input that's why it's not showing.
The plugin doesn't change the behavior of when to show a damage pop up, rather, it just changes how it looks. As far as I know, you can only set one element for a skill in the database > skills > damage > element. This is what the plugin uses to change the looks of the damage sprite. If you are using a plugin that allows for concurrent actions and display multiple sprite damages at the same time, then the corresponding looks should be applied to each, provided they're compatible.
I've tested this with some visu plugins on a client's project (see plugin list) and it works fine. Put the plugin under the visu ones.
If the setting isn't defined, then it uses the default white color. Make sure that there is a damage sprite setting defined per element, per damage type.
Meaning:
- A 'Thunder' element w/ damage type set to 'HP Damage' uses a different setting as a 'Thunder' element w/ damage type set to 'None'
I have uploaded v.1.0.3. Please download and see if the issue persists for the grammar module. Looking at your screenshot, it seems you've misspelled 'enemies' and typed in 'ennemis' instead which confused the bot. Also when using the assistant module, please be specific with your prompts, such as providing the quantity of enemies to be made and a little description about them. The AI won't understand anything from just 'create enemies'.
An example of a good prompt is:
- 'Create 5 enemies found in final fantasy 13. All of their stats should be greater than 100.'