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Unstoppable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #304 | 3.727 | 3.727 |
Overall | #327 | 3.773 | 3.773 |
Presentation | #519 | 3.886 | 3.886 |
Originality | #999 | 3.545 | 3.545 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A train is out of control, the player needs to gain back the control over the train by solving puzzles
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
My game is the 327th out of all the 5000 other games, that's awesome!
Thank you for everyone who rated and commented!
Unstoppable! The concept is really clever and puzzles were fun. It was fun playing your game! If you have time, please check out my game :D
Cool concept with the broken train and overall a very solid entry, but I'm not a fan of some of the mechanics, like why would I connect dots when repairing a train?, the screw one was more thematic but also frustrating for me, I felt like it only depended on luck, not my actions
Thank you. I was thinking about the dots minigame as wires, that you need to connect, but you're right, it's not clear why you need to do it.
This game is pretty different to a lot of games in this jam and has a cool and unique theme! I like the idea of having to maintain the train by undertaking a multitude of tasks and can see this being polished into a really fun and intense game. Great job!
Thank you!
Fun game and a clever take on the theme. There were quite a few puzzles and different difficulties. Impressive for only 48 hours. I also really liked the look of the train speeding down the tracks. Nice job!
Thank you! I worked hard on the visuals.
Cool take on the theme! Loved how the speed of the train made what would be simple puzzles into something stressful and tense! Good work :)
Really interesting take on the theme. Using puzzle mechanic to simulate the stress of being an engineer on a train moving to his doom is clever.
The art is good, borderline serviceable, sfx are well integrated, not sure if a music would help. Didn't find any bug despite the many puzzle needed to be created. So overall good job !
Thank you!
Pretty fun and great art! I loved also that you can set the difficulty! Good job!
Great work! The game felt super polished and I really liked the presentation!
The amount of puzzles you implemented in the 48 hour period is also very impressive. I had great fun nicely done! :)
Fantastic game, loved the variety of mini games and the concept overall. Great work!
Very cool game, I had fun playing it. I would like to see the mini-games more thematically tied into a broken train, and maybe linked to each other to introduce some strategy of picking what to do first rather than a very nice looking checklist. Seems like there is a lot of potential to make this already fun game even better!
Thank you! I tried making the minigames to represent what you're fixing. I wanted to make a separate minigame for fixing an engine, but I had no idea, and time. The strategy idea is very good, I'll definitely implement that if I develop the game further.
Fun puzzel game. Nice work :)
Nice job. Everything works well and is fun to figure out/complete. Hardest thing for me was the rock maze since the collision box on the rock was tough to judge. Overall good job. Keep it up.
Please checkout our little game if you get a moment.
Thank you! Yeah, the maze is the hardest of the minigames (except some of the levels in the circuit minigame).
I will definitely check out your game when I'll have time.
Really nice! I like how it's a bunch of minigame puzzles but with a really unified theme to give it all context. Makes it feel more impactful as a player. Nice work!
Thank you!
No problem! Would love your feedback on our game as well. SpaceBus
Really fun puzzles and mini games, really cool visuals too. Great work!
Fun concept and puzzles. I quite like how you presented the "level selection" as the smoking train. Super impressive for a solo 48hr jam. Really great job!
Thank you! I tried my best to include as much content as I could.
I really like the idea, great work :)
Impressive how many minigames you were able to fit in during the jam! Pretty fun with all the variety of games you can play. Really like the "fixing the train" idea!
Thank you! I tried to make as much minigames as a could during the 48 hours.
Interesting way to roll up a puzzle game. I think it worked.