This was a really fun and cosy experience. I absolutely loved this entry and it may be one of my favorites.ö The voice acting was brilliant and really funny, the atmosphere was very nice and all the sounds were good. The accessibility worked really well and i could perform all the tasks and do all the orders. I look forward to seeing this get further developed. Thanks so much for a really great submission.
Computergamer
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I do like the sound design, narration and atmosphere for this game. It really sets the mood for this game. I fealt the way the scan worked could be improved since i couldn't find any hiding spots or what i was supposed to do. So it doesn't help to just tell you trees are nearby. I would like to have something else instead. Great entry.
This is a very interesting concept and i thank you for your work and submitting this entry. I was a bit thrown off with the military alphabet, but it worked. I did notice it was a bit slow of responding when i pressed the letters on the keyboard and it would be a nice idea if you would get a reminder what key has which color. I could see this turn into something interesting as a multiplayer.
This was relaly a nice entry. I appreciate the spy thriller feeling of the entry. I was able to complete the mission by being careful and really listening to the sounds. I do think there could be a sort of footstep sound since i was unsure if i was walking forward or not. And also some indication of where the objective is like you enter from the west or something. The voice acting was relaly well done and i love the story setup. I hope to see this develop further.
Hi, i really enjoyed this entry. It was really nice and i hope to see it expanded. I got a bit confused how to get to different areas since the path had very similar sound cues and i ended up back at the druid a few times. The keyboard controls wokred well, the voice acting is relaly nice and the ambience is really nice. Great job. I really hope this gets more progress since i would love to play more. My only wish is that you could add a settings menu so we can adjust the volume since i fealt the voice acting was a bit low in audio.
THis was a nice submission. I enjoyed the story and the audio was relaly nice. I had a issue where the game took a bit to load after i pressed the exe file. I also got confused at the end since i thought i had missed something. It would be nice to get a actual credits screen to let you know the game has ended. I also spammed the action key to find items and doors. I had no issue walking around.
This is a really fun entry and i really liked it a lot. The dice mechancis were relaly good and i found myself finding it made for great strategy. I think the music is fine, although i would like some more sound effects. I was able to make it to the ladybeetle, where i just had no chance. I got it down to 6 health, but it kept wearing me down and i couldn't get past it. I think it could need some balancing and improvements. Otherwise this is a really nice entry and i hope to see it continue being worked on. Also screen reader worked very well, i used nvda.
I feel i have alread given feedback about the game earlier, but i wanted to say something anyway. I do like the concept of this entry, the games are relaly fun and the story is very interesting. The collection of games offer a variety and i will be happy to see this develop further with more games being added. The ability to pause and look around with every text box relaly makes a interesting way to add audio description which works relaly well. The music is really nice and the sound effects work pretty well. Great submission.
I think the sound effects were nice and the puzzles were interesting. I had some difficulty witht eh potion puzzle since i couldn't get the tone to get right and my finger hurt a bit. I also got confused with the generator one since when i tried to press the first number in the three number combination, it just started giving me a new set of numbers. So i don't know if this is a lag or a bug. I also didn't understand the computer, it just plays different tones when i interact with it so not sure what this is. When i tried to use the build from the itch page, i got multiple lines read out which made it really hard to hear what was being spoken.
THis is a really great game, The sound effects are really great and I like the intro music. It geives a retro feeling. The gameplay is really fun and unique, i wasn't expecting this kind of style which makes this entry unique. I wasn't able to defeat the dragon since the projectile is too fast to block, i keep dying. But the mechanics keep you on your toes. Excellent job.
I really like the game. The music is really fantastic and sets a nice atmosphere for the game. The story is relaly interesting and i hope to see this continue. The accessibility could be improved a bit like for the menu items, like when you have to picka menu option, i missed pressing enter on one and i had no idea how to get back to the menu item. Also the save menu was a bit confusing since i thought i could press enter on save and then do a save, but didn't understand i had to scroll down a bit.
So after playing this game twice, once with the help of Patriica, i have some feedback to give. This game certainly has its charm, it is a nice entry with a god point and click adventure. THe music and sound effects are very nice and charming, the dialogue is amazing and really funny, like the well saying Be well gave me a chuckle. So the writing is excellent and i like the dialogue a lot. Unfortunately, i am blind and need the accessibility mode in order to play. There are a few problems with this, for example, the options menu is not accessible at all, like if i klick on the options from main menu, there is no way for me to go back and I am completely stuck. Only way for me to exit is to close the game entirely. Next, the toolbar mode is not accesible at all, if I hit spacebar key, my tts doesn't read anything at all and I first thought there was a massive lag. Speaking of lag, i got a bit of lag while scrolling through the options like in dailogue or picking items. Normally i could likev with that, but somethimes the lag made me pick a option i ddidn't intend to. The lag may be a few seconds long, but that can affect things while playing. Also, there is no audio descriptions making it hard for me to know what is happening on screen. So i am afraid the game isn't fully accessible at all. Oh, before i forgot, when you talk to the well and pick the options for sarcasm, and get responses, the tts doesn't read the responses at all.
So i noticed there was a new version of the game which i had missed. At least it said 0.2 at the end of the game file name. I downloaded it and could play a bit. I saved my game and i wanted to continue, i got a code error when i pressed the x key at the continue option. I tried to paste the error here, but it does not work.
Hi! I tried the game out and it was a interesting idea. I think the interface is good for accessibility since it is really simple to understand. I did enjoy the sounds for teh rooms, but I didn't understand what to do. I tried to call for my kitten a few times, but couldn't find it. I got to a sound of a toy, tried to call for my kitten, but it didn't work.
I think the idea is interesting, the sounds are realy nice and i find the game to be cute. I am glad you were able to finish this on time.
I found another issue or bug witht he game. So i got to the part where i have to face the overlord of the area, i get into a daymon pack and my active daymon gets defeated. I know i have other daymon in my party, but unfortunately i cannot select them. I got a few daymon defeated in a earlier fight, but I know i have daymon left. I get stuck on teh move list, the tts just says the name of the attack, I try to pick a daymon, but i get no response. I try pressing the x key, but get no response. I can't do anything at all and i am totally stuck.
I really enjoyed this game. The gameplay was really enjoyable and fun, the different ways to catch fish was very interesting. I did like the voice since it really brought me intot he game and immersed me, i think the voice was really soothing to listen to. I really liked the sound of the fishing rod, the noise the fish made and the bubble sound. The gameplay was easy to grasp and understand. I think for a game like this, you don'tneed to make it too complicated with the controls. I think it is enough.
I did encounter a small issue where i had to catch fish, i cst my lure and i was trying to move it left or right. I noticed the response was a bit slow at times when i was moving back and forth. I also noticed if i didn't press either left or right arrow keys, the lure moved on its own. I tried to find the position to catch fish wen i heard the bubble sound, but it didn't stop on its own.
Another issue i noticed was when I was tasked with moving the arrow keys in the opposite direction of the fish. I was clearly pushing the right key since i heard the bubble sound, but i still failed since my rod broke.
I still enjoyed this game and i like what i heard so far. Good job with waht you did so far. I look forward to seeing more improvements and want to play more.
I tried to play this game. I think the concept is interesting and the way you want to present the story and character only through sound is very unique. I couldn't find my way out of the cave since there was no clear way for me to know where i was heading. I could find the water, but got lost after exiting that. I kept going around in circles and i think there needs to be a clear way to know your heading. I think having a large map at the start may be a bit too much to get used to the game. Maybe you could get a smaller map to begin with, or some tutorial to better explain the sounds around you.
Hi there! I really had a blast playing this game. I certainly enjoyed it and thought it was a relaly fun game. The music is incredibly catchy and I can't get it out of my head. I kept coming back to the game even though i have done multiple playthroughs. This is a interesting take on the monster catching genre and I relaly like it.
I am amazed with how you were able to make the accessibility features in the short dev time you had. I feel this is one of the games i enjoyed the most of the jam. I had some issues while playing like i had a code error happen when i hit f1 to toggle tts on and off, but resetting the game fixed it.
I fealt there was some issues with getting tts to read the screens like when i was in a shrine, i got confused that the page besides my party was the monsters outside my party. That could be a bit clearer. I also noticed when i clicked on my character card, i got no text read like how much money i have on me. In menus, i was only able to use the rocks, but tried to use other items.
In battle, it would be cool to have a key to check the type of the monster you fight and how much damage you do with each move. I would also appreciate what type the move is in teh menu. I had a issue when i had a monster left in my party, but couldn't select it so i got stuck in the menu to select another monster. ANd had a issue when i wanted to pick another monster at the start.
The sound quality is relaly high and I relaly love the sounds. I would be glad to further support this and to maybe test out features. You have certainly made me interested.