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A jam submission

DarknessView game page

Escape a pitch-black cave using only sound cues
Submitted by Romløk — 4 days, 8 hours before the deadline
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Darkness's itch.io page

Results

CriteriaRankScore*Raw Score
Blind-friendly and good use of audio#84.0004.000
Fun gameplay#143.0003.000
Setting, story, characters, and world#162.8422.842

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I tried to play this game. I think the concept is interesting and the way you want to present the story and character only through sound is very unique. I couldn't find my way out of the cave since there was no clear way for me to know where i was heading. I could find the water, but got lost after exiting that. I kept going around in circles and i think there needs to be a clear way to know your heading. I think having a large map at the start may be a bit too much to get used to the game. Maybe you could get a smaller map to begin with, or some tutorial to better explain the sounds around you.

Developer

Yeah, it seems you’re not alone in finding the game difficult! 😅

My thinking was to use only naturalistic sounds, so people would have to use their common sense and intuition to understand where to go. But in hindsight, perhaps not everyone has thought about caves quite as much as I have!

When you’re down in a cave in the dark, the only real way to orient yourself is with features of the cave itself, in this case the location of sounds. I tried to give each area its own soundscape, so you could tell when you’re progressing and when you’re going backward.

Though I think I did mess up in the area after the water section. The drips there aren’t in time with each other, which kinda makes it hard to orient yourself in that room. 😕

This is a cool little concept. I haven't made it out ye, but I think the audio is pretty good. I don't really know what we're looking for to find a way out.

Submitted

fascinating concept and execution! Maybe I'd start with a much smaller map at first!

Submitted

The idea to use reflections for navigation is interesting, but for me the game turned out too difficult. I got lost after leaving the water area, and in the end I had to turn on the visuals to reach the end. What I really liked was how you told the story with only the atmospheric soundscape, this really worked well

Submitted

I liked the idea and the sounds but navigating only by ear was a bit hard for me at first (I've wrongly assumed for a while that the movement is grid based). The web version was laggy on some parts of the cave but the Windows version worked nicely, just as you wrote in the description. Nevertheless, I got out of the cave :)