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ConnorBS

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A member registered Aug 09, 2021 · View creator page →

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Thanks, I definitly want to clean this up, and controller support+rebindings is top of priority. Thanks for the feedback!

I love that you get larger at the end, and smash the level after, it's fun and a great use of scale!

It's fun and cute. Get entry!

Thanks for the kind words! If we had more time I would have added controller support and custom key bindings. 

Thanks for the kind words!

Absolutely amazing. Please do finish this game.

I love the silhouette, and so impressed you got as far as you did in only 96 hours. The start could use a little tweaking as it took me a minute or two (while walking the outside perimeter) to figure out the box goes into the smoke spots.

Great Job!

It's interesting physics based tower building. 

I think maybe the gravity or mass is really high on your objects? I could use the game to be a little slower on my end.

But great job!

I think you have something here, but I was struggling just to get over the pit. Took a lot of brain power it felt to get through the first hurdle. 

Great job guys!

I got to score 150 and everyone just poured in and charged me. Was fun and picked up the mechanics really quickly.

Great stuff!

Unfortunately I know you had some issues with your broken web build, but I have to agree I like the web character!

As someone that works with Godot in their own projects, check out the Godot Official discord if you ever need a hand with something, a lot of people are always happy to help!

I double jumped at the start and was able to get into the portal. I ended up playing a second time to adjust the objects shapes to do it properly too. Was fun, looks like a lot of work! Great Job Everyone Involved!

Thanks for the kind comments, I will say I would reduce the difficulty for the first level as per users, but it's definitely possible to beat.

Fun Shooter, nice job, and shows the theme of scale :)

This is definitely a must play, collect the bundle of money and the roof, and that's when the game really kicks off.
I didn't walk under the security camera's in the first half, but did on the second and seemed like I couldn't be detected? 
Would love to see those vent covers come off and see a different part of a level entirely in the second half too, but I loved that you played with size on each floor on the second way through!

Also as a Godot dev, I would love to know how you do your low poly or share a resource, because this is so cool.
(P.S. your links to the poly.pizza lead to 404  errors)

I have beaten this game. There is a double jump for those who don't know.
It's a game about... snakes are escaping from... a corporation. an evil corporation.

It's quick and cute, great job and wish you the best on making more of these games!

I built my rails, but could not get a train to go for the longest. I guess I was clicking in the wrong spot. Cute aesthetics and would love to see a fail state to challenge the player :D

Thanks for the feedback,  will keep in mind to lower the difficulty/score requirement for the first one.

Thanks for the Feedback, appreciate it! Maybe the plate wasn't as clear as it needed to be.

Thanks, you should definitly check out https://brysiaa.itch.io/ and the other assets I pulled off of itch

Thank you!

interesting feedback. Discarding the cards that are weak made it feel frantic vs having downtime (unless your cards are all strong).

I will keep that in mind, and I know I need to tweak a lot if I build this game out more.  Thanks for the feedback!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Thanks! I may just do that :D

Thanks, all assets can be found in the description. When I found this Mushroom and duck, I had to get them :D

Thanks for playing it!

Fun Game, and easy to pick up. Feels flushed out too, with some simple UI.

Great Submission!

For sure, polish would make this a tighter experience, but you use what time you get :D

Thanks for the comment!

Thanks for the response! 
.
I was hoping to include a Slay the Spire intention, but time ran out, and it ended up making a bit more... frantic. Will keep your feedback in mind when/if I tidy this up after the game jam :)

I played with the timer update, it made it pretty tight and quicker, but shooting the spores made it fill like I was spraying the creatures with a bad garden hose.

It might do to have a bit of a tutorial, and some indications of what tiles are being colonized too.

Great job getting this done!

I had fun, but I noticed that sometimes the red arrows would be triggerd on the loop and sometimes it wouldn't.

I think if you took the switch loop icon, and identified which arrow you would use (Follow Green Loops/Follow Red Loops) it might be helpful as I can see this getting very very complex, and I am for it!

It took me a little to figure out what was needed but once I got it, it was fun.

I will say, if it's not intentional, you should keep it, but when you swapped the expected number bindings, it broke my brain... especially when you start getting into the flow of things.

Thanks for the game!

Was I supposed to hit gnomes with my space bar? 

I was able to run off the screen to avoid all attacks and keep getting upgrades, but was a cute game :D

Interesting idle concept, like most of the feedback, an idle game needs to be flashy, lots of things happening, etc. 

I get the idea it's supposed to be chill, but it might be too chill. try changing the timer to be 1/5th of the wait time and lets see those dice fly!

I had a lot of fun collecting mushrooms and essentially making my castle with custom stats.

It felt like the first round lasts a really long time. I would maybe try doing a short -> long rounds based on the forest's anger level/round count.

Great stuff!

Fun.

I know it's a short jam, but you should look at connecting your sprites to the platform so your player moves with the position.

I liked that the mushrooms became a spawning point near the end for the slimes. Kind of a twist of the knife.