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ConnorBS

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A member registered Aug 09, 2021 · View creator page →

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Thanks, you should definitly check out https://brysiaa.itch.io/ and the other assets I pulled off of itch

Thank you!

interesting feedback. Discarding the cards that are weak made it feel frantic vs having downtime (unless your cards are all strong).

I will keep that in mind, and I know I need to tweak a lot if I build this game out more.  Thanks for the feedback!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Love your sprites, just used them in a game jam found here: https://connorbs.itch.io/mushroom-deck-rougelike

Easy to use sprites and clean. Would recommend!

Thanks! I may just do that :D

Thanks, all assets can be found in the description. When I found this Mushroom and duck, I had to get them :D

Thanks for playing it!

Fun Game, and easy to pick up. Feels flushed out too, with some simple UI.

Great Submission!

For sure, polish would make this a tighter experience, but you use what time you get :D

Thanks for the comment!

Thanks for the response! 
.
I was hoping to include a Slay the Spire intention, but time ran out, and it ended up making a bit more... frantic. Will keep your feedback in mind when/if I tidy this up after the game jam :)

I played with the timer update, it made it pretty tight and quicker, but shooting the spores made it fill like I was spraying the creatures with a bad garden hose.

It might do to have a bit of a tutorial, and some indications of what tiles are being colonized too.

Great job getting this done!

I had fun, but I noticed that sometimes the red arrows would be triggerd on the loop and sometimes it wouldn't.

I think if you took the switch loop icon, and identified which arrow you would use (Follow Green Loops/Follow Red Loops) it might be helpful as I can see this getting very very complex, and I am for it!

It took me a little to figure out what was needed but once I got it, it was fun.

I will say, if it's not intentional, you should keep it, but when you swapped the expected number bindings, it broke my brain... especially when you start getting into the flow of things.

Thanks for the game!

Was I supposed to hit gnomes with my space bar? 

I was able to run off the screen to avoid all attacks and keep getting upgrades, but was a cute game :D

Interesting idle concept, like most of the feedback, an idle game needs to be flashy, lots of things happening, etc. 

I get the idea it's supposed to be chill, but it might be too chill. try changing the timer to be 1/5th of the wait time and lets see those dice fly!

I had a lot of fun collecting mushrooms and essentially making my castle with custom stats.

It felt like the first round lasts a really long time. I would maybe try doing a short -> long rounds based on the forest's anger level/round count.

Great stuff!

Fun.

I know it's a short jam, but you should look at connecting your sprites to the platform so your player moves with the position.

I liked that the mushrooms became a spawning point near the end for the slimes. Kind of a twist of the knife.

Fun.

I know it's a short jam, but you should look at connecting your sprites to the platform so your player moves with the position.

I liked that the mushrooms became a spawning point near the end for the slimes. Kind of a twist of the knife.

The dog is tricky, definitly worth trying to save a grey knight or heavy hitters for the dog. 

thanks for the feedback!


I was definitly noticing the need for a bit of qol improvements but couldn't get to them in time.  Once the Jam is over, I will definitly implement some of those :D

Woohoo! Was a fun Game Jam

Hi Xolaris,

You can contact me on Discord: ConnorBS#9647 or twitter @Connor_BS

Was a really fun game :) Thanks for making this little gem!

Awesome, thanks for the comment :)

Thank you

I had a lot of fun with the game. Really fun mechanics though a bit unforgiving on the second level!

I will say 2 things I noted from playing

1. Running up against the walls dropped hunger, which speaking for myself, kinda bothered me as I wasn't doing anything, and in the second level, my precious meter would drop further as the little me would still be rubbing against the outlet as my sprite fell (advocado room).

2. The level just before the end threw me off(last puzzle level), as the hunger meter didn't drop, but unsure if the level is completable in the current state with the meter being *active*

Great stuff!

Thanks!

Thank you for the kind words!

Edited my previous comment, changed machines and it's working fine!

(1 edit)

Fun, but I don't know if it is if I am playing in the web browser, but the food's flying animation is kind of chunky and I can't seem to click on some items, like red Onions.

I ran this on another machine and it worked just fine. It's actually quite interesting on how changing what I am looking to click makes it a challenge on it's own. Fun Game!

Great Job getting this submitted within 10 days!

Nice progress

Hi Everyone,

This is my first attempt at a Game Jam, so thought I would reach out and see if there was any Discord server or messaging board people were using. I know there isn't many people joined up for this one, but thought I would reach out :)


I plan on doing this one solo and the 10 days helps wih my busy work schedule to cobble things together. I wouldn't be surprised if my stuff looks like a 48 hour output versus a 10 day output.


Here is to a fun Game Jam!

Connor