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Rad Math Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1122 | 3.813 | 3.813 |
Creativity | #1586 | 3.563 | 3.563 |
Overall | #1886 | 3.354 | 3.354 |
Enjoyment | #3578 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale almost anything to platform.
Development Time
96 hours
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Comments
The art direction and post processing that went into this were amazing. Especially the trajectory jump looked awesome. I think some of the level design wasn't the most clear? I struggled to get through the first level so it feells like it woulld have been nice to have more introduction to the mechanics. Neat idea and mechanics though!
I really style of tragectory! Well done
- How much post processing do we want ?
- Yes
I loved the style but i quickly ran out of coffee and had to make a lot of trips to go back up
I think you have something here, but I was struggling just to get over the pit. Took a lot of brain power it felt to get through the first hurdle.
Great job guys!
The looping music really adds to the experience, i got no idea what was going but i enjoyed it very much.
I love the art direction and the concept is really cool, but it is difficult to tell how large the player is due to the first-person camera. I think the game could have also benefitted from having an in-game popup explaining the controls or showing the controls somewhere on-the UI.
There's a lot going on right away. I think it could be nice to have had a bit of a tutorial.
I'm also not sure how to make use of the boxes as there didn't seem to be size where I was big enough to jump on them, even if I made them small (since they only scale and don't move toward the floor). Maybe I was missing something else.
The art style is really nice! Cool concept too.