Gameplay was surprisingly well balanced - from the slow effect on the bullets to turret management. Very polished and well put together!
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DRENCH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #262 | 3.304 | 3.304 |
Theme | #399 | 3.261 | 3.261 |
Game Design | #412 | 3.239 | 3.239 |
Overall | #487 | 3.120 | 3.120 |
Graphics | #553 | 3.217 | 3.217 |
Fun | #607 | 2.913 | 2.913 |
Audio | #655 | 2.783 | 2.783 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start in a calm zone, after which you invite a storm by breaking a crystal.
Did you write all the code and made all the assets from scratch?
Art and code was made from scratch. Sound effects were sampled from freesound.org and edited.
Comments
The gameplay has some very cool mechanics like picking up your turret and dropping it off into a storm cloud to charge it up while having to avoid said storm clouds to not get struck down. The fast enemies are very difficult to not get damaged from, which can make the game feel slightly more unfair. The slower enemies and tornados are more well balanced though, which is great.
The visuals are simple while also clearly communicating what they are through things like using colour to indicate good (green) and bad (purple). The audio is well implemented, sounds nice and fit the game.
Overall, solid game 👍
The gameplay and the take on the theme is clearly innovative, I loved it! The game could use a bit more juice, better UI, and a fullscreen option but it’s very good anyway.
This is a good game, it's cool seeing the storms charge the turret. The gameplay is also fun and I like the art a lot too. Nice work!
Wow, what a nice and fitting take on the theme, I really love how the storm is integrated!
Would have loved to see a calm element to this in other place as well, not just the start, but really cool idea.
The gameplay felt nice, polished. The audio seems to get overloaded, when too many enemies are present :D.
I only had one turret, would be great to gain more as the gameplay moves on (maybe I didn't play far enough). Good stuff keep it up!
Had a bit of trouble figuring out the turret but eventually got there. Definetly room for some upgrades for you and the turret! Well done on your submission :)
That was hard! Good concept idea, took a while to understand that you need to go over the turret and then hit space. Good job!
I liked all the small ideas in this one! Like how you're very weak against enemies yourself and have to mostly rely on your turret. And you have to carry your turret and charge it in the storm, but can't be in the storm yourself. Would've loved to see an upgrade system, maybe for both the turret and the player.
I really like how the station that charges the turret is harmful to the player. It super unique and made the game play more interesting. Awesome work!
A little hard to start but once I got a feel for the gameplay loop it was pretty good would have being better if there was more then one turret though.
this is amazing! the gameplay's great and the art and sfx fits really well together. well done!
really smart mechanic of having the turret be charged by something that you need to avoid- was a really cool challenge! found it a little difficult to survive past 80-100 seconds, maybe having some way to gain health or upgrade could be cool! thanks for making this :D
Atmosphere and art was great, having to keep the turret charged was super cool! I'd like to see where you take this in the future!
I really like the atmosphere and gameplay of this game! Immerses instantly into the storm theme!
Like others have said, the idea of charging the turret with the storm clouds and being able to move it is really unique. This could become a stand out game if given enough time and polish. Keep up the awesome work guys!
I'm a sucker for top down shooters so this was definitely up my alley. The cloud mechanic felt unique and encouraged the player to move without the use of a million enemy bullets on screen.
The only thing I would like to see different would be the player's bullets doing a bit more damage and maybe going a little further. Had fun playing your game!
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