Thanks a lot! And yes, that gong is really annoying! We discovered this after repeated deaths, but unfortunately, the sound design was all made in the last 2 hours of the jam. We didn't have time to change the sound, though this is something we'll aim to fix after the jam is over. Thanks for the feedback!
Cowland Game Studios
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Great job! I really enjoyed myself and I thought that the puzzles were really well designed. You took an interesting twist on the traditional puzzles and escape rooms and made it so that the player had to control three different mummies, each with varying sizes and abilities. The music fit the theme of mummies and ancient Egypt really well, it was a great accompaniment to the game.
The pivoting with A and D threw me off a bit, I was expecting WASD to be forward, left, backward, and right, respectively. I also think that it would be easier if the player could use their mouse to move the camera around, instead of having only two camera views, forward and top. In addition, I think actual mummy models would fit the artistic style a bit better. I really liked the "maps" (for lack of a better word) and I feel like the colored cubes didn't quite fit in. But those are just minor adjustments.
I think that connection with the theme "Death is only the beginning" was a little far-fetched. I get that the story kind of covers it, with the mummies getting revived, but I think that it would've been better if the gameplay incorporated the theme a bit more. Perhaps one continuous map, with the ending points "killing" the mummies again, making them respawn at the beginning, and adding a new section of the map unlocked and more puzzles for the player to complete.
That's just my take on the game. I had a lot of fun playing this. Overall, really well done!
Thank you so much! We developed the game yet we still have trouble landing the jumps. We discovered some issues with Unreal's default jumping and it's actually quite annoying. We would've made our own jumping mechanic but unfortunately ran out of time. This will be at the top of our agenda after the jam! As for adding feet, I think that would be quite useful as well, as many of our playtesters struggled with positioning on platforms. Thanks a lot for the feedback!
Thank you so much! We went for a more simple and low poly artistic approach (sort of due to the lack of time) and the lava pushing mechanic was an addition we added right before the deadline. We were struggling with our own game's parkour and wanted a cool way around respawning every time lol. I'm so glad you enjoyed it!
we made another parkour game if you enjoyed this one https://cowlandgamestudios.itch.io/running-on-seconds
Thank you! And... Don't worry, we developed the game and we still suck at it LOL. The game didn't have checkpoints as the theme was death was the beginning, and every choice you make set you back or forwards (metaphorically). The walkthrough is posted on the game's page as the "trailer", so if you want to see for yourself what you missed, you are more than welcome to.
you would like a horror game? is a exploration game fine with you? it's in total darkness too, so it fits the theme. You can even play with some friends! Check it out at FreeThem (I think its even 32 bit): https://cowlandgamestudios.itch.io/freethem
Game title: Freethem
Info: Escaping from prison (can be multiplayer)
Feedback needed: find bugs and please suggest some ideas
https://itch.io/game/edit/1114185
(password is moo)