Great little game! A bit too hard for me so I didn't finish it. I really like the visuals and art style. Well done!
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Mecha Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1183 | 3.467 | 3.467 |
Style | #1419 | 3.686 | 3.686 |
Overall | #1546 | 3.473 | 3.473 |
Creativity | #2551 | 3.267 | 3.267 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start small, and get larger! Also there is a bunch of logic to dynamically scale enemies, etc.
Development Time
Comments
VOD https://www.twitch.tv/videos/2233736784
I actually adore the idea of the level and player dynamically changing as things scale bigger. The gameplay loop is not the most original and could have gone a bit harder on the scaling for the sake of showcase, but the concept is one full of potential and it looks very good and clean to boot. A very enjoyable entry all in all!
Cool game! Loved the polish and all. 2nd level was wayyy too hard for me already, the difficulty curve perhaps needs some tweaking. Good job!
Cool 3d bullet hell!! I like the graphics, theres a certain charm to them!! Played at https://twitch.tv/hedge_in <3 vod Day 3 @ 3:10:55
Love the quick get-to-action! Also was surprised when the robot upgraded and i got to move outside the first arena to discover an even bigger one around! Snails were always attacking, and there were so much of them I didn't get to capturing the third zone at all. Also, it was a bit too hard to track my health, as there were no indicators of damage apart from the bar in the corner. I think that adding some effect indicators would be cool, and giving the player slightly more space for maneuvers by nerfing the snails. All in all, a great jam game!
Love the style, would have liked more feedback when I got damaged, but other then that it was awesome!
Great shoot'em up with banger tunes. A bit difficult, but very satisfying and feels <3
Amazing megaman legends-like aesthetics. Camera controls were a little too sensitive for me. Got a real giggle out of me when I left the bucket. Loved the snails <3 Also nice job on the thumbnail, the Nirvana cover really piqued my interest xD
Very good game I like the idea a lot! As others mentioned it get a bit too hard after the first zone - maybe adding a second weapon like rockets (slower shooting, bigger damage to take out the snails) and health pickups would be a good idea? Good job overall!
Cool concept, the problem with this game in my opinion is that it gets really hard after securing the first zone. I think a good way to mitigate that would that to make enemies shoot less projectiles or make them move slower, at least for the first few zones.
Still, I think you did a very good job with the art, and also the music and sfx feel pretty nice. Good job.
Game is punishingly difficult. Very little feedback about being hit, no cross hair for bullets, and infinite enemies make this game very difficult to play. Its an odd choice to give the player extra movement options, but then make the objective standing in a shrinking circle, making it so they can't really use those options.
Interesting and fun idea, needs to tone down the difficulty or up the player feedback / quality of life.
Fun and well made, congratulations ! Basically a much more agressive katamari ^^
This might lowkey be better than armored core 6!! 🔥🔥
Jokes aside, the game's pretty fun and the low poly visuals are great too.
i really like the visual style the low poly texture style is always cute, gameplay is good too
the main mechanic is executed well but i didn't find interesting
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