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Created by RK

66
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6
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24
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A member registered May 05, 2020 · View creator page →

Creator of

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True. I should've thought of that.

Glad it helped. 

I worked on this years ago on some old version. I cannot actually repair it. Unfortunately, the bug you mentioned will persist forever. But outside that, it works perfectly on all platforms available.

Thank you.

Everything about this game is just WOWOWOWOW

UNBELIEVABLE!!!

I literally was planning to implement the realistic features that you did, but couldn't find time to do that. I'm so happy to see you successfully implement them.

  1. The background actually has a noise-like texture to it.
  2. The black pixels do not fully join together like current day computer pixels. Instead you made them have a slight gap in between them.
  3. The f-ing ink pixels give a f-ing shadow under them. That is some insane observation and implementation. Although it would have been nicer if the shadow was blurry and multi directional, but even the one directional pixel shadow works.

One thing I'd recommend you look if you want to improve on this iteration is - the Nokia 3310 has a bit stretched out vertically making the pixels not square but a standing rectangle.

THIS IS SO GOOD !!!

Damn GOOD game.

You're right! I was very burnt out by the end of the jam I couldn't write the game page. You can actually use the numpad (remember to unlock numlock first) to play the game. The nine keys on the numpad + enter key is all you need to play the game. Mouse can also be used if you want to. Thank you!

Thank you.

Thank you.

Thank you.

Thank you.

Thank you.

Thank you.

Thank you.
But I'm using an older version of Godot. So, I manually did the shit.
But thanks for the support. I'm excited for the JAM.

Thank you very much to take time and effort to create the fonts.

But can anyone pliss guide me on how to create an actual font that I can use in Godot Game Engine???

png are provided. I need to convert it into a Bitmap Font - .fnt.

How do I do that?

Beautiful!!!

Thank you bro!

thanks

Thank you very much!
It helped a lot.

Is there anyway to hide the mouse arrow when playing?

Sure!

In case I want to use high res images for the thumbnail and menu backgrounds, 

can I use images obtained from outside?

Or should I stick to Kenney's art packs?

Brilliant concept bro! Absolute nuts!!!

Thank you 💚

Lmao. True af. I only had white people art available, hence had to make some adjustments.

Thank you! Will do so.

Hey, the game doesn't continue after the opening screen. I'm playing on browser.

Thank you!

Lol! yeah. True.
I found that out recently. A solution would be to only open the door after the game completely resets to its original position.
Thank you!

Thank you!

Great to know!

Cool bro. You did a great job with your first game. I played it and got my friends to play it as well. And thoroughly enjoyed their frightened reaction.
But I couldn't overcome my feeling of incompleteness at the end of the game. There are two doors that remained locked. One to the right of the basement door, that you clarified. And second one which is the door on the left when you enter the stairs. Any explanation for that?
Also in the basement, there is a sword holder but the sword was missing, which the character comments about. I was expecting to find a sword by the end of the game, but sadly couldn't. It is part of the special ending, or did I miss anything.
Anyway, I greatly applaud the effort you put into the game. It came out as perfect as it could be. I will replay the game again and try to find the secret ending. All the best, looking forward for your future projects.

Fuck! This is amazing game!
Does it have multiple endings? I ask because I completed the game but didn't open the second door in the hall. Or go up on the lift.

Thank you!

PC - Windows - using Google Chrome.

I'll the game again tho. No worries! I just wanted to find out if there are more than 2 levels.

Very fun game! I couldn't get past the second level tho. The second level kept reloading. Dunno why!!?

I assume it is a good game, but I couldn't play it because of my touchpad.

I'd prefer you put the attack control to anything else to support the players without a mouse. It rendered the game unplayable. Sorry!

Thanks! I wrote some good story after the final boss.

I have never thought of character movement speed before. No time for sounds tho.

It took some time to get used to, but it was good. The Lightning was a good one, on the top. Nice aesthetics etc.

Nice game bro!

But very punishing once I fell down. A small miss ruins it all. OMG!!!

I'm not sure if the controls are intentional or not, but I didn't have a good time with both mouse or keyboard.

Anyway, I liked the game.

Then, a better way to approach is by making the initial bosses more difficult. Because, as of now -> the beginning of the game is very easy and the difficulty spikes at Bonnie.

I had to choose from a art asset with limited number of sprites, and I wanted every character to be unique for their small size. Edward has like brownish golden hair!!? So, RED for now!

Also, true. Fuck my difficulty assessment!