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CtelinAjira

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A member registered Aug 18, 2018

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What, in the end, do I really need?

The answer to that question usually depends on the scope of your project.. So I find it best to just start out with the minimum number for where you project is - in my project's case, a regional hub map, several buildings for the academy the characters are attending, the several neighboring towns around the academy, and those towns' most important landmarks.

Whether that's enjoyable or not depends on a few factors - what RM version you're using, how many events there are to track, what kind of puzzles you intend to be there, what bugs you're running into, and how many times you need to redo them just to name a few.

Welp, I talked to the king a second time in the opening, and I thus found a softlock.  Other than that, really fun concept, and I hope you make an entire game from this.

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Overall: Achievement Get! [This is Dark Souls]

Gameplay: Controls are a little weird, so an in-game tutorial would have been nice, rather than just sticking it to the download page.  Also not sure about input buffering - I've accidentally double-dodged more times than I was expecting to.  Otherwise pretty good.

Music: Fit for purpose

Story: Textbook Harold Jam.

Graphics: Could use some work, but it's not bad for the time crunch of a jam.

Comedy: I laughed when I saw the death screen was "Git Gud" instead of "You Died".

Additional: It felt weird hearing my voice played back to me.  Glad to see I was good enough as the voice of Harold to not need a second set of takes.

Probably about 50/50 with the moving goals (the bubbles in the water area, for example).  If you intended to use Player Touch instead of Event Touch, make it 10/90 in favor of MZ.  RM collision is weird, but it felt like I had be the aggressor in collecting the sparkles and popping the bubbles.

I did play.  I should have recorded my session.

EXTRADIMENSIONAL TOURNAMENT ARC!!

MY EARS ARE BLEEDING IN CHIPMUNK THEME6!!

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Overall: A fun little romp with the RTP Crew as FFXIV Jobs.

Gameplay: Heard Marsha was a FFXIV Black Mage.  Happy to see you tried to adapt multiple FFXIV classes to turn-based.  A little saddened by the encounter design making me feel invincible.

Music: I can see people enjoying this.  It's just a little to much screamo for my taste.

Story: It's a simple story with plenty of edge to cut yourself on, but it kind of works.

Graphics: I broke out laughing when I saw AST!Lucius.

Comedy: This didn't read like you were going for comedy.

Overall: Time is a flat circle.

Gameplay: Interesting idea turning equipment into skills.  If I have one gripe, it's that bug caused when an active skill is below a passive skill.

Music: Fitting for the graphical styles.  And no Theme6 earbleed!

Story: Gotta love when time-travel plots actually work out.

Graphics: Old school pixel graphics.

Comedy: It didn't feel like you were going for comedy.

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Overall: Short, sweet, to the point.  Kind of wish there was a proper ending, but a chill game still works.

Gameplay: The most charming kind of jank.  Fuck those swapping bridges tho.

Music: It was there.  It kind of worked in context for the action, but I doubt it would be good standalone.

Story: Important note to self.  Don't mess with the fey.

Graphics: RTP is still underrated, but the RTP Crew's faces were all wrong!!

Comedy: I mean, typos are funny.  Especially when they're just correct enough to see what the writer intended to say.

Overall: I was tripping balls because of this game.

Gameplay: What the fuck is wrong with this building?

Music: EARS BLEEDING FROM THEME6!!!

Story: Harold On Vacation w/ Hijinks

Graphics: RTP

Comedy: What's a 4th Wall Again?

Overall: Either Shendoah is new to RM and can only go up from here, OR Davina isn't the only lazy one.  I hope it's the former.  Either way, fairly inoffensive.

Gameplay: [AoE Basic Attack], [Generator Dungeons], [Permanent HP Regen], [Burn TP for LESS Damage]

Music+Graphics: It's RTP.  Not a bad thing, but it's not really going to stand out on just that.

Story: Not explained in game, not very well integrated.

Comedy: This didn't feel like it was going for comedy.

Overall: Got the good ending, I guess?

Gameplay: Overkill on how much choice.

Music: MY EARS BLEEDING FROM THEME6!!

Story: HTTP404: Story Not Found

Graphics: You have a Glitch Gremlin, Gensun

Comedy: lOl i sO RaNdOm

Overall: Not a bad little romp!

Gameplay: Okay, the RTP Crew was tedious as hell to deal with, but fighting against Harold is fun, and the boss was actually challenging.  Not sure on respawning mobs on a short rest, but Harold and company would have been an absolute nightmare otherwise.

Music: Fit for purpose.

Story: Interesting playing as the demons for once.

Graphics: The RTP Crew looks great in this style!

Comedy: Harold's non-serious face was amusing, and I love that the demons' edginess was an act.

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Interesting.  I see that rpg_core.js has defined it as an additional property of arrays:


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UPDATE: Managed to solve this by changing the 'includes' calls in isMHAllowedWithOffHandWtypeId and isOHAllowedWithMainHandWtypeId to 'contains' calls.

Using MV.  I've checked the loading order, and it...seems correct to me.

Still, I ran into the following bug on boot.  After making sure the weapons weren't equipped until runtime, I met the bug again upon trying to access the equipment screen.

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My belated attempt

Was interesting to make the 4th guy an item generator.  More so to make him three sections.  Knight's DEF might have been a little high though.

The world's tankiest goblin, here to test all the animations!