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A jam submission

Heroes come and GoView game page

Submitted by Wumbohek — 22 minutes, 2 seconds before the deadline
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Heroes come and Go's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#34.2634.263
Story#43.4743.474
Overall#83.5793.579
Music#93.2633.263
Gameplay#103.1053.105
Comedy#242.0002.000

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Overall: Beautiful graphics and a well-written story make this entry a Harold Jam highlight!

Gameplay: Separating MP and sword skills into two separate meters was an interesting choice.

Music: Served the game well and the extra sound effects helped up the atmosphere.

Story:  One of the better stories of the jam, and very eloquently written too! The big issue is it ends too early. I would have loved to see a proper resolution with the tension you built up at the very end.

Graphics: Beautiful work across the board. Love the four-color silhouette drawings interspersed with the gameplay. Having first-person battlers be represented by the player's hands was a really smart choice that looks excellent here. I also love how Harold's sprite changes in the chasm.

Comedy: Enough sprinklings to freshen the otherwise dark and serious story.

Submitted

Heroes Come and Go is a game that stands out primarily for its impressive custom pixel art and interesting first-person perspective battle system. The visual presentation is top-notch, showcasing the developer's artistic talent and attention to detail. The pixel art is beautifully crafted, adding a unique and appealing aesthetic to the game.

However, despite its visual strengths, Heroes Come and Go feels more like a test demo than a fully developed game. The gameplay and story elements are underdeveloped, and the experience is marred by numerous bugs that significantly hinder the overall enjoyment.

From the outset, players may encounter issues. Attempting to walk through the door next to the king before talking to him caused the game to crash, requiring a restart. Upon restarting and speaking to the king, another bug surfaced. Talking to the king again after the initial conversation triggered the entire cutscene to start over, ultimately resulting in a crash due to the Loremaster being in a different starting spot and the "Skip if Cannot Move" option not being checked. These and other bugs, which have been reported by other players as well, suggest a lack of thorough testing and polish.

While the concept of Heroes Come and Go has potential, it currently falls short of delivering a cohesive and enjoyable experience. The custom pixel art is the main attraction, and it's clear that a lot of effort went into this aspect of the game. Unfortunately, the gameplay, story, and overall execution are not as well-developed, leaving players with a visually appealing but ultimately frustrating experience.

In conclusion, Heroes Come and Go is a game with a lot of promise thanks to its stunning pixel art and unique battle system. However, it requires significant bug fixes and further development to reach its full potential. As it stands, the game is more of a showcase for the developer's artistic skills rather than a polished, engaging RPG. With additional work and attention to detail, this concept could evolve into something truly special.

Submitted(+1)

Aww, I really wanted to see more of Harold and David!
But wow, for the little you made here, there's a lot to highlight. I love the CGs for the journey the heroes embark, they hit the right notes and fit with the music very well, and the Elder Scrolls combat had me really intrigued, the hand animations helped a lot.

Developer

Definitely drew inspiration from the combat aesthetics of Elder Scrolls!

Submitted(+2)

Devastated that we didn't see David get his worms! How could you? 

This entry really hit the right chords from the beginning. The map sprites look great, the first person combat was impressive as well. Mechanics were straightforward, but seeing the different animations for attacks was really enjoyable. I also found myself disappointed not to be able to see how Harold would be received by the king. This is a great seed for a more developed game!

Developer

Yes! Wished I managed my time better so I could give them an ending! I intended to extend the game and present Harold with a choice: to regain his hero fame by betraying David or to do the right thing by protecting David, even if it means losing his hero status permanently.

(+1)

Welp, I talked to the king a second time in the opening, and I thus found a softlock.  Other than that, really fun concept, and I hope you make an entire game from this.

(+1)

I sincerely hope you continue this as a fully fledged game, but if anything happens to David I will cut you LOL

Submitted(+1)

Great work with the graphics! Interesting combat with a first person view and two hands for two actions, but otheriwse battles were fairly standard. The plot ended abruptly, but a solid entry nonetheless. Good job!

Submitted(+1)

I won't say too much more then was said by others, though I liked how the first person combat looked (even if it's gameplay wasn't too interesting beyond it being dual-wielding as well.) 

Definitely interesting premise for a story though, one which I really would like a fuller experience out of. Any game where you play as a former hero/older character is already something that sparks interest in me.

The custom graphics was definitely really nice. Esp. the montage stuff. I wonder why Harold was the only one to blink though :P

Entering the test/cheat room and exiting afterwards breaks some stuff with the king cutscene. But obviously it's not normal to enter it anyways, so simply closing that room would prevent that I'd imagine. I also noticed in the chasm that right before meeting david, he's already considered part of the party (though named therese XD) so I assume that was some of the cut content.

Anyways, this is definitely something I'd love to see built into a full experience someday.

Developer(+1)

Yeah someone mentioned the testroom was still there. Ooops! I certainly did not mean for that to be in the final production. :p

Submitted(+1)

Overall, pretty solid!

Could have almost left out the interactive battles and made them into cinematics, since there wasn't a lot of mechanical depth, but it was at least very interesting and the presentation was great.

I discovered some sort of cheat/test room behind the king where all the collisions were broken. I thought I'd found a secret at first haha.

Other than one small-ish punctuation error and a couple text boxes that ran out of room, the writing and polish were on the stronger side.

Developer

Oh no LOL. Can't believe I left the test room in there. xD

HostSubmitted(+1)

This was a very strong outing!

It's got some very nice custom art, a surprisingly cool and interesting battle system with the utilization of two hands as separate "actors", and was one of the few entries this year interested in telling a more serious story. Definitely a sleeper hit, I hope more people try this one!

I felt the ending was a bit abrupt, but understandably so as given the amount of custom art and game mechanics, I have to assume you were very pressed for time. At the very least, the twist at the end, as well as the writing all around, was pretty solid! There was a nice Chekhov's Gun moment that I really appreciated near the end with the scroll!

Submitted(+1)

This is an interesting game. It has a good arts and music that consistent and really enhance the atmosphere. 

The battle system is really interesting. It has a good concept and smooth execution. But it is too slow for my taste. It still a great battle system though. 

For the story, at first, I think Harold and his party's personality are way too flawless which is kinda a red flag. But at the end of this part I realized  the game would make a really good villain origin story. Good work with that! 

Anyway, this is a great submission. Good work!