I really like the concept, and it was well executed as well! The game looks and sounds really nice, so congrats on getting all that done yourselves during the jam. I also appreciate the Hitchhiker's reference. It could definitely use some impact and explosion effects, and maybe some brief timeslow when you get hit, but I totally understand not having the time to do stuff like that in 48 hours.
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Enormous Impossibility Drive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #189 | 3.852 | 3.852 |
Overall | #605 | 3.556 | 3.556 |
Presentation | #1188 | 3.444 | 3.444 |
Originality | #1816 | 3.185 | 3.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are not in control of how your ships is configured, it changes randomly every few seconds
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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