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CyanSvend

12
Posts
1
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A member registered Nov 29, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing! There are cooldown timers, but the animations didn't get completed. I'll be adding those and changing some cooldown timers to landing logic after.

I ran out of time to implement a settings menu,  sorry about the audio issues. I turned the dB lower as I didn't want to risk anyone having it too loud. 

All of the abilities do have a cooldown, I was hoping to add animations to show that but also unfortunately ran out of time. I'll go back and add those after the jam review is completed. Good idea about the reset on landing, I can replace some timers with that!

Appreciate all the feedback.

Thanks for the review! I did intentionally place the charging stations to make the player either risk attempting a section with low battery or take the time loss and go back. However, I didn't want it to become frustrating!

Haha, I'm glad the animations were enjoyable. 

That seems to be the consensus with the platforming, a little too difficult. I like the idea of a checkpoint system. I'll go back and tweak it after the review period is over, thanks for the feedback!

Awesome game with a slick look! The lighting really makes the fun graphics pop. The only portion of level design I didn't enjoy was needing to take a leap of faith, just some more visual hints for where to go and what's solid would be sweet. Overall I really enjoyed playing through this! Thanks for your work.  

Going into sticko mode is such a fun way to recap everything you just payed through, really made me wish I was much more efficient with my movements after moving through the level. 

Really fun game! The levels were well designed. I died to the spikes at the level 4 more times than I'd like to admit. I do wish there was a reset button, as I got softlocked on level 4. But it was easy enough to get back and continue.

Everything about this was well polished! The dating simulator was such a funny surprised. The quickly switching mini games reminded me of Wario Ware games, lots of fun. Only thing I could think of improving would be the green hill zone's mini game or more variety, great game thanks for your hard work!

Thanks for the feedback! My main focus was on making the platforming feel good and have some challenge, so glad to hear the platforming was good. I definitely wanted to have a slower difficulty ramp, but ran out of time trying to include the final few modes.

I was really impressed with the visuals and voice acting! It did take a few minutes to figure it out, but once I understood what was going on it was fun! Definitely helped getting hints on the map telling me how to adjust the deck for a specific character. Saw below you said you'll keep working on it after the voting is complete, glad to hear it!

Good game! I wish it had more deckbuilding opportunities at the beginning, would make each game a bit different. Felt like around 1/3 of my hands were useless, getting all block and rerolls or bleeds with die adjustment cards. I enjoyed it!

Fun idea, I only wish some of the levels were a little longer. I got stuck on the 4th level for quite a while.