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dabs4heyzeus

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A member registered Apr 14, 2024 · View creator page →

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(1 edit)

It's for sure isn't explained well enough, and that's on me. But when you scale the enemies, you are given more coins for beating the level. Thus increasing your score (which is sadly on displayed at the end) and giving you more coins  to spend on yourself.

Yes you can upgrade your jump and speed so high that you can just jump to the end, but you'll also get a low score.

Alternatively, you can hard level health/damage/defense, and slowly go throught the levels and get a high score.

To beat the game, and get the highest score possible, you have to make all the enemies 10 in all attributes, and in order to survive you need at least 4s in all player attributes, then kill all enemies(except birds. I forgot I never gave birds health). and collect all coins.


There's also a bug where your(and the enemies) stats get multiplied before each level, instead of ONLY when you level them up. So oops,

Gorgeous art, but sadly I got stuck in the walls :(

I really wanted to try this game, but the game didn't load to whatever resolution it was made for, and anything but it made the clicks register somewhere else on the map. Oh well, concept is great (love the idea of getting promoted and still gaining income from the smaller town) and art look wonderful.

Always love to see kenny assets. Fun game!

Great color pallete! Great job!

10/10

HARD, but that's not always a bad thing. A little tricky to move the blocks,. and the character moves REALLY fast.


GREAT JOB! <3

Wish you could have finished :( good base for a solar-system idle game. Hope you continue it and finish :)

Concept and Art are great, game moves super fast and is hard to pay attention to both to the health system. Maybe if UI was under instead of over to the side it'd be easier to see and make quick choices.

Great job! <3

Fun game with a good take on scaling. Controlling the banana was a little janky, but the puzzles were fun! Great job! <3

Fun game, rope hard, GREAT JOB <3

Very cool concept, it was super hard for me to grab and move the buildings when doing the memory puzzle.

Fixed. itch settings issue.

Fixed. itch settings issue.

Fixed. itch settings issue.

Fixed. itch settings issue.

Fixed. itch settings issue.

phenomenal entry! I'll see you on the top 100 video for sure!

Very cool game. Can see this being a full release. Hope you do! <3

Fun! Great job! <3

Very fun game that def took me by surprise. GREAT JOB! <3

Really cool concept. Had some issues where zombies would get stuck. Also had all of my guys get stuck in an animation of some sort and just started dying with tons of meat left. Don't know if I did something wrong or not. Beautiful art and great sound as well. GREAT JOB <3

Good art style. Found it really hard to climb up the walls as a small guy.

It was really hard to control the jump. Would have liked a way to drag boxes(if i missed this, my bad)

First game i've been able to complete! Felt the theme of the jam wasn't super included, over a REALLY fun game overall!

Oh i can MOVE towers. I must have missed that.

Good fun game! Only thing is I think the cost to scale is too high? Was unable to even try the mechanic until the 3rd round. 

First time through died so fast, but once I figured everything out this gave me so much stress in a good way. Good job!

Art  is AMAZING! I couldn't get past only putting down 1 tower tho. It couldn't kill things fast enough to get enough currency to build a 2nd before dying. Idk if I'm stupid, or the early balancing is off.

Thanks for the heads up on the typo. Got it fixed!

The player does sit low, the intent is so you can see whats a head. I sadly put the camera off to the last second so i didn't get to make it as good as I wanted.

Couldn't really play. After the tutorial first level, I opened the compass and it just made me spin a bunch. Tried moving around, just kept spinning. Seems like a cool idea tho!

Very cool Tetris-Like. Physics and bounces makes it get really challengeing. Good job@ The art and vibes are immaculate!

Art is nice! Loved being able to swap sizes, really enjoyed the character art!

Cool game! Pretty simple concept, but gets decently challenging!

You still have time to do the google form, it's in the discord.

Them game did get edited to make it a bit easier, that being said, I wish I would have had the time to make the cages locked until all the enemies where killed, and to make the buckets one time use only. 

In the eventual full game, I plan to make little puzzles in each level required to unlock the cages, but that was for sure out of scope for the jam.

Thanks for playing!

(2 edits)

Thanks for the feedback! The purpose of the buckets is more for post-fight than during combat, and I intentionally made it not a hold so you can't cheese fights, though I can also see the use of having during fights as well. It for sure isn't the easiest game, and I'm going to spend the next few days before the submission period ends tweaking the balancing!