Could use from a slightly more zoomed in camera and better smoothing on the camera. Great job overall!
dabs4heyzeus
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Wonderful art.
After exiting the bedroom, and grabbing the flash light. The first door in the hall just seemed to reload the scene. There was no change in either of the other doors (still going to bedroom o r bathroom.
Also audio seemed to not work past the main menu?
Idea sounds cool, and would love to see a working version. If it's a game breaking bug you have like, 28 hours left to update it! Hope you do.
It's for sure isn't explained well enough, and that's on me. But when you scale the enemies, you are given more coins for beating the level. Thus increasing your score (which is sadly on displayed at the end) and giving you more coins to spend on yourself.
Yes you can upgrade your jump and speed so high that you can just jump to the end, but you'll also get a low score.
Alternatively, you can hard level health/damage/defense, and slowly go throught the levels and get a high score.
To beat the game, and get the highest score possible, you have to make all the enemies 10 in all attributes, and in order to survive you need at least 4s in all player attributes, then kill all enemies(except birds. I forgot I never gave birds health). and collect all coins.
There's also a bug where your(and the enemies) stats get multiplied before each level, instead of ONLY when you level them up. So oops,
I really wanted to try this game, but the game didn't load to whatever resolution it was made for, and anything but it made the clicks register somewhere else on the map. Oh well, concept is great (love the idea of getting promoted and still gaining income from the smaller town) and art look wonderful.