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Daniele

14
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A member registered Jun 14, 2019 · View creator page →

Creator of

Recent community posts

Hey CGpepper!
Thank you so much for your feedback and for playing the game!
Maybe I should optimise deadzone of the analogically stick better! Thank you for the feedback!

Hey, Bitben!
Thank you so much for your feedback and for playing the game!

(1 edit)

Oh, you're right! I completely forgot about it!

I had configured the commands on the keyboard at the beginning for tests, they didn't convince me much and I abandoned them!

Luckily I forgot them then and left them inside! :D

(2 edits)

Hey HollowWolf!

Thank you so much for your feedback and for playing the game!

Yes, I think you're right, maybe I should have, in some way, rewarded dodging more than getting hit (while still maintaining the karma mechanic).

I'm sorry that you tried it with the keyboard, unfortunately with the keyboard it is not possible to make the characters shoot, therefore you could not kill the enemies or increase/balance the enemies in the portals.

I had tried to implement all the commands with the keyboard but it was really too inconvenient. Precisely for this reason I had decided that the game would only be supported with analogue gamepads.

Thanks again for your feedback, I really appreciated it!

Hey Fava, thanks for playing!

I'm very happy that you liked the game.

Yes, the mechanics of getting hit can be misleading at first!

Thanks again!

Thank you so much for playing! I'm so glad you liked it!

It was fun, i liked it!

The door mechanichs is interesting and fun (the door "Deals more damage but less dmg" is a troll door or i misunderstood something? :D )

Personally I would have liked to see the parameters of how much they changed for the various buff debuffs, but that's just my personal taste!

I liked it and I enjoyed it!

Hey odiurd, thanks for your feedback and for playing the game!

I think you're right, once you understand that getting hit is part of balancing karma, it's pretty easy to balance it out.

In theory there should have been a final boss at the end of time, but due to lack of time I wasn't able to implement it :(

Thanks again for your feedback!

Hey, David, thanks for  your feedback and for playing it! 

I love your art style! Pixel art is very clean and is very well done, in my opinion!
The game is very fun and smooth, I had a lot of fun playing it.
Great work, one of my favorites so far!


p.s The seafox on the cover caught my attention at the beginning :3

I don't have much to say: I loved the game!

The art style and colors are fabulous, the gameplay is super fun and, in general, the quality is very high!

Thanks so much for creating and sharing this!

Thanks BeegYoshi for your feedback!
I'm glad you tried the game and enjoyed it!

Thanks for your feedback CrypRat, and thanks for playing it! 
I'm very happy that you liked the game!

I really love the "paper draw" art style! It is awesome! Also the animations are perfect with the art style (love the background animation as "pen colouring").

For a ten days dev there are  a lot of variety!! The bosses are different, both in projectile patterns and artistically speaking (fat Godzilla and humanity tank are my favourites!)

The gameplay is very fun, I preferred boss rush but is my personal taste (like bosses rush in general).
The main mode is a bit chaotic but that's the beauty of it!

I liked the tutorial, although I thought it was sometimes difficult to read (maybe a white border to the font would be enough I think).

Overall is an awesome and fun game to play. I really liked it!
Thanks for create and sharing it!

P.s I love those stick figure men on the ground :D

And I hate all those people who start skydiving during an alien invasion! :P