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Daniel Leclair

11
Posts
1
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A member registered Dec 15, 2023

Creator of

Recent community posts

Love the theme, super original! I enjoyed the music synchronization with the gameplay. My only critique is that it was hard to tell when a bird was "damaging" my car. I also really like the bird art!

Not sure if you were inspired by the N64 game Space Station Silicon Valley, but this definitely has many similarities to that game. I wasn't able to make it very far because I kept dying, but I found the animal combinations to be very amusing! I also had some trouble trying to start the game with a controller so I had to use mouse + keyboard.

I am concerned that Mr Whistlestone might also be Jeremy in disguise. I enjoyed the variety of handshakes/minigames, but felt uncomfortable rematching Jeremy in Mr. Whistlestone's living room after I had to retry (why does he have the keys to get in there?). I didn't beat the game but had some good laughs. Well done!

This is a super fun arcade game! I like the dual usage of the power bar as health, that works really well. Stunning the enemies & then running into them to kill them feels like it shares some DNA with the original Mario Bros arcade game. Really enjoyed it, great work.

Definitely jumped when I first saw the monster. I think the game got bugged when I lost on "retirement", after reading the note I couldn't get back through the gate.

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A fun game similar to Balatro with a head-to-head twist! It's challenging since you usually play more than one card but you only draw one card each turn, unless you opt to only draw for your turn. Cool concept!

I really enjoy this game's vibe. The scooter controls pretty well, and though I did get stuck one time your watchdog timer unstuck me, so good work on implementing that. The game feels peaceful and really like the super vibrant colors. 

Very impressive visuals! I can appreciate just how much work it must have been to implement all of the traversal styles that you've included. The shooting controls feel good, but I agree with what others have said that the visual style does detract a bit from the clarity. I found picking up the modes to be a bit clunky, since I most often just found myself backpedaling while shooting at the enemies that were actively chasing me. I like the frantic pacing, but in my opinion it should be slowed down a bit, at least for the introduction.

Fun game! I could tell the different emotion modes felt different to control, but I wasn't really sure in what affect they had on me and how as the player I was supposed to respond to the different modes. I like the fear mode since it has a significant impact on the gameplay. Overall it's a cool game with a unique idea and fits the theme well.

Had to read the comments to figure out how to get past the first section. Enjoyable music, and the grappling hook is very fun to use. I think I would have enjoyed it more if I was eased into the idea of solving the puzzles with the settings menu more gradually.

So glad you enjoyed it!