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Daniel Sobrinho Studio

16
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A member registered Apr 17, 2019 · View creator page →

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<3
Thanks dude!

Very interesting the evolution and gameplay in first person, I found the challenge very engaging! Good job!

Fun gameplay, but I didn't understand how it fits with evolution.

I was a little lost in the gameplay, but I liked the art style.

At first I was a little confused, I felt a little lack of feed back on my actions and rewards acquired. But then I thought it was really fun, for a jam, I thought it was a great job!

OK, I was taken by surprise! Very cute and engaging. When I realized I was already addicted! Very satisfying gameplay. Good job!

I loved the style, the gameplay was very fun and satisfying, but I ended up getting lost a little on the map.

(1 edit)

hahahaha 

Thanks for the review! 

I'm glad you liked it! 

You can follow the project on itch, when the option to upload updates returns, I will upload one that corrects the game over UI error, I will also add the mechanics and levels that were left out. 

:)

Thanks for the review! 

I'm very glad you liked it!

 :)

Thanks for the review.

Working on this game was nostalgic, Super Mario world is one of those games that marked my childhood. This type of mechanics is simple, easy to understand and at the same time challenging and fun.

Unfortunately, I had to leave a lot out of the project to finish. It was supposed to be me and two others, so I could add a few more things, but on the first day of the jam, the two had other work and personal commitments, which made them have to leave the team. My work consumes a lot of my day, I had to run and cut a lot. But apart from the third level that lacked more polish, I really liked this little piece of the whole project that was left.

I will continue to update the project, to correct errors and bugs and leave it as I had planned.

Thanks for the feedback on the physics, I'll polish it better.

I love the mechanics and the art! Congratulations!

Simply addictive! I loved! <3

There are some levels and enemies that I didn't have time to do. I want to implement them too.

thanks for the review.

 This error has already been reported to me. As soon as the voting is over I will upload a version with the correction of this error.

 Unfortunately because of time, I didn't implement more abilities, but I have some mechanics that I was going to put. I'm still working on this game a little more to add what's left out.

Thanks for the feedback.

Well, when I saw that I couldn't fix it in time, the counter was over. I believe that when it was finalizing to export. I must have accidentally made the gameover node and the in game menu become local on each level, and they didn't receive the completion of the original node (maybe I unlinked the script by mistake too). I'm sorry for that.

:)

If you find more problems send me here, I want to do the Update when the voting ends.

I loved the sound of him coughing when he jumps. I died laughing here.