The randomization and the pre-timed character jumps make for some excellent frantic gameplay! At first I didn't understand the use of having different resource tiles but in the end I understood and enjoyed it a lot.
DannyIsMe
Creator of
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The concept is great! The game was fun and it has so much potential, the game has plenty of nice features that gives the platformer many gimmicks and opportunities to be amazing!
I'd recommend exploring the gimmicks that the game gives you. The level design could use some additional work but with more than 48 hours I think that this game can be an amazing one. Overall quite nice though.
This is amazing! At first I didn't realize there was benefit with using the space bar vs. just missing the beat, but when I realized it was beneficial to press a button every beat, the game felt super satisfying to play.
If there's one thing I'd change about it, it would simply be to increase the sushi spawn rate and vary where they spawn instead of just the top
Very charming, and very fun!
To address your points
1. This is very helpful, many tmies through playtesting also showed us that it was more intuitive to drag directly from the box. Had there been more time and with more experience as a coder we could have done something around these lines
2. There are 4 different characters that do different actions, when switching levels the characters in the level switch. There is a character list on the right to show the different players. Given another shot, we would have clarified the specific movements, but overall I get the viewpoint.
3. The pause is more for knowing how the characters are positioned during the simulation, the player is not supposed to move blocks after the simulation has begun, only when the characters are at their start positions.
Thank you for the feedback, we hope this clarified some things and hope that this puts the game in a new light for you! Receiving comments like these helps us out as first-time developers very much!