Fantastic idea and graphics! "Luck" is super cute 😊
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Lucky Us's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #408 | 4.194 | 4.194 |
Overall | #681 | 3.774 | 3.774 |
Creativity | #806 | 3.839 | 3.839 |
Enjoyment | #1390 | 3.290 | 3.290 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a Card Game, but you take on the role of Luck (as in what Cards you draw)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Wow, that presentation was insanely clean! Particles and glow effects go a long way, but the movement sequences for the card battles and all were just so satisfying too!
As a fellow card game maker, I'll try my best to be unbiased about the gameplay, but boy do I love some good cards! I struggled to follow at first, but once I got the hang of things, it was a lot of fun - and the little minigame to determine your "luck" was a really cool idea!
I had a lot of fun with this game, and reckon it could be expanded into something really cool!
I really like the idea of doing a minigame to determine your luck amount before the card game!! I'm also very impressed that you essentially made two games in 48 hours!! So much fun!!
Good idea! Art and sounds very good...Also presentation very good. Well Done!
A very creative and interesting implication of the theme! was kinda hard to understand what is going on at first, but once you do it is very fun. really good idea to add the option to choose one of 3! also really nice art gj!
Interesting idea! It makes for really cool gameplay, I love the art too :)
A really well-executed idea, especially considering it's a 48-hour game jam submission. The quality is amazing.
I love card games, and I was not disappointed. Playing as luck is clever idea and then hoping the player would play the cards right.
But I would maybe double on the luck part, maybe if you have really good result, you could pick some cards for enemy, or maybe show the cards live in battle, so you could be happy that you get this card and not that. Or maybe see all the 5 cards, but you could only select card for the player from the top tree. Because now it still feels too random what you get, even if it isn't random.
But still enjoyed the game, good job.
Very interesting concept! The overall presentation and sound design felt very polished for 48 hours and the core gameplay loop is very solid. I think I found a bug where I dodged right as the timer ran out and my little spirit just kinda disappeared off the screen but I'm sure that can be fixed in a post-jam update. Cool submission!
Quite a fun game! I think the concept is really good and the polish in the animations is good too. Some of the cards are very hard to read with such small text, perhaps consider making the card larger when you hover over? Other than that nitpick though, this is a clever game and well executed!
The game can be a little hard to understand at the first time but when you understand it it's very fun and addictive.
The game is also really pretty.
Great job !
I feel pretty stupid for not realizing you can scroll through the card selections, I was playing with only 3 cards to choose from at a time (basically 2 when seppuku was introduced) till the last level where I finally realized it lmao. Really clever idea though, the game looks nice and is pretty fun to play!
A very unique gameplay design that also fits the theme. Perhaps players can be given a random set of cards to simulate their actions.
incredible game! the gameplay loop is fun, the art style is awesome and everything is just made really well! good job!!!
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