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Hard Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #39 | 3.280 | 3.667 |
Gameplay | #43 | 2.907 | 3.250 |
Overall experience | #53 | 2.907 | 3.250 |
Creativity/game design | #56 | 2.907 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I have a question did someone managed to finish the game ?
The graphics were quite good, but the tileset was a bit too busy for my tastes. I also quite liked the concept, and the reflecting mechanic is fun, though I wish it had feedback like particles and effects. The monsters shooting could definitely use some as well.
It's intended to be a hard game, which I enjoy, but it's definitely hard in a way that doesn't feel fair to the player. The player character is far too slippery and has way too much inertia for all the precise platforming the game asks of you. The spike hitbox is also way too large for such a small sprite, and I kept dying by touching the side of the blocks the spikes were attached to, which makes being precise even more difficult.
The tutorial is also way too slow and you can easily miss some information by being impatient, like I did with the shield rotation mechanic.
It's an alright, even quite a fun game, but it definitely needs some more polish. Not bad for a first jam.
For the part about being a hard not a in fair way I do understand what do you mean and other said it as well but for the polish and particle and tutorial I just ran out of time so I had to reduce the amount of content/polish .
Thanks for the feedback i'l make these change in the full version for sure ! :D
Overall enjoyable game, although it was very hard. An interesting mechanic which makes good use of the theme. The only thing I would say is maybe making the hitboxes a bit more lenient, as they currently feel a bit unfair (for example the spike hitbox feels too large, I kept dying when It didn't look like I touched the spikes, maybe make it match the visuals a bit more?).
Yes a lot of people were complaining about this and I truly think there right about it.
Thanks for the feedback
Solid, fun game. Had a chill vibe to it despite being also be pretty dang hard (at least for me).
Yeah it's supposed to be a rage game.
I like this concept! The game is really hard and the controls and hitboxes are a bit annoying, but the music is really nice, and I like the overall aesthetic.
suprised that you liked the music, it was made in less than 10 minutes because I ran out of time but huh thanks I guess.
it really makes me happy.
also how can I improve the hitboxs ?
Maybe the spikes, projectiles and the player could have hitboxes closer to the actual shape of the texture, because it felt a bit like getting hit without the pixels overlapping
sure thank you again.
Nice puzzle game!
Thanks