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The Final Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #34 | 3.471 | 3.471 |
Creativity/game design | #44 | 3.118 | 3.118 |
Overall experience | #48 | 3.000 | 3.000 |
Gameplay | #52 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Yes. The game uses the same 4 colours for everything
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Comments
I found it very hard, it was difficult to tell the projectiles apart from everything else, also I couldn't really know if I was actually hitting the boss or not, maybe with a few more user feedbacks and minor improvements this game can become really amazing. I think it has so much potential!
Thank you for the feedback! :D Yeah the visuals were kinda last minute. I'm glad you think this game has potential, I'm planning on developing it further so all the feedback I've been getting here is going to be super helpful
Pretty fun love the gaameplay and havent seen 2D/3D a long time ago
Glad you liked the gameplay. Really? It's pretty fun to do for jams although the 3D can be time consuming
Pretty fun, took a few goes to learn the strats but the thing I love the most that you used dithering! Although I did hear any audio. I don't know if its intentional or not but spamming the side arrows while attacking does heaps of damage.
Thank you! Glad you loved the dithering so much! There is audio, if you mean't that you didn't hear any. Never caught that bug on my side. And the damage from the side is because I messed up the collider and ran out of time to fix it haha
I guess that makes it an intentional feature. ;)
The graphics are awesome and the boss fight had fun attacks and was challenging without being annoying.
Thank you! I was afraid that there weren't enough attacks for the boss but good thing you found it fun
The music was well picked and the front cover looks epic. Well done.
Thank you! I was indecisive between a few songs so Im glad you liked it :D
I really liked this art style
Thank you!
I really enjoyed the art style, but I wished that it would be a bit more evident when you hit the enemy, and a little more obvious indicator besides timing before he attacked. But overall amazing experience!
Thank you for the feedback. Glad to hear that you enjoyed the game. Yeah I felt that as well but I ran out of time to implement those things :/
fun game, visibility is very bad tho, hard to tell projectiles , its also hard to aim where to swing(probably pointing the character at the mouse would help), boss health is also way too big for how hard it is to aim, and how much damage u do
Thank you for the feedback! The aiming is something I hadn't considered really. And yeah, I'm really gonna have to fix up the visibility once the jam is over.