Adorable entry! Really short and sweet experience with a great vibe!
DM
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Was waiting for something like this! Wanna start out by giving a shoutout to the art, which looks very cute. The gameplay was fun and pretty pleasant! Not without its flaws and bugs I noticed, such as when I dropped a block and my whole tower collapsed and the camera was stuck in the same shot. It only panned down when I placed the next block. Was able to score 350 or so! Great work!
VERY creative idea that I thought was executed pretty well. Having a concept like this be developed in only 48 hours is pretty cool! I can only imagine the possibilities of having you control different mechs with different structures if this were to be expanded. The controls were alright, kind of weird to move around the mech at times (kind of delayed inputs?), and the game was a bit on the easier side I think. Even with that, loved this!
Awww this was so delightful to play! The world and the characters are definitely the highlight of this game for me, it was nice getting to know more about Birch Grove's inhabitants through the notes on the community board (we need more of Birch Grove). The art was really well done too, it looked so nice and cozy (is that a weird way to describe it)!! And finally gameplay. I did enjoy how simple the gameplay was, and honestly it was fun for me trying to build houses as fast as I humanly could (the timer is scary). There's a lot of potential twists that could be added to the gameplay if this were expanded I think. Really great work, everyone!!!
pretty into the concept of completing a level small and then backtracking as a giant. I feel like there's a lot of potential for some fun setups, maybe even having longer levels and alternate paths. As for the upgrades, I'm kind of mixed on them tbh, don't know that it really fits, but it's funny having a very very fast dash. overall had a fun time!
A pretty fun and interesting concept! Pretty amazed this was all done in a period of 48h. Very much another chaotic and tense jam entry for Jake, and I kind of love that element. Having the need of going as fast as you can because of the time limit is pretty fun because it allows me to think on the spot the best/fastest method to get the job done. Was able to win after 3 rounds.
If more time was spent on this, things like a visual indicator of where you're grabbing/placing a block would be convenient (it was on my 2nd round that I learned and got used to the fact you can grab/place a block up and down, I thought it was only left/right) and a way to reset a round would be nice as well.
Great work, though!