Enjoyed going through the story and looking forward to seeing the other routes completed!
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The Supply Closet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Functionality | #9 | 3.487 | 3.786 |
Engagement | #10 | 2.829 | 3.071 |
Gameplay | #10 | 2.698 | 2.929 |
Overall | #13 | 2.724 | 2.957 |
Representation of Theme | #14 | 2.237 | 2.429 |
Visual Design | #14 | 2.369 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The theme didn't quite come through in this version, but the writing was good, and there were some interesting mysteries of how to best solve the co-worker's problems before the end of the week.
- I really liked the addition of the background music via MP3. I didn't use on my first playthrough, but on the second playthrough it really helped to set the environment. I also loved how the character names were generic descriptions of them until you actually got to know them, SO REAL! haha I did hit a couple of dead ends on restarts, though and wasn't able to get through the whole path until I refreshed the page. Fun story! Thanks!
- I appreciate text-based games so this was a fun project to see submitted. The premise is good and you execute the two paths that are available well. I've not worked in Ink before, though I'm very familiar with javascript development. A couple of things that could jazz up your game. I'm not sure how much flexibility you have in your formatting, but I would recommend adding colorization and/or font stylizations in order to differentiate who is speaking. Especially given this is a dialogue-heavy narrative, giving your dialogue character in some way would be a big benefit. Cross branch reactivity is another thing. You might actually have some of this but I didn't play through it enough to see any. If I talk with the coffee guy and he eventually needs help, are there options to get him help if I've developed relationships with other characters? If there are, great! If there aren't, that would be a great addition. This is always a tricky thing, but double, triple, and quadruple check your nodes. I just ran into one in the coffee guy conversation that ended with no dialogue options. Again, so glad to see someone tackling this space. It's a good challenge to work only in text. Far more complex than people might assume.
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