Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

david_deivid

34
Posts
A member registered Jun 10, 2022 · View creator page →

Creator of

Recent community posts

Outstanding...the music, the art, the tutorial step by step, the idea, the UI! , mostly everything.

For me, it is incredible how someone can think and execute a game like this in just 10 days.

CONGRATS!

Cool concept for a multiplayer local game! I've played it solo and it' not the same (I basically  move both players at the same time  together xD).   I miss some animation or sound when you get hit....sometimes I lost a live but I'm not aware of it. 

Good job!

Wow, incredible you made 4 different characters with 4 different mechanics in a jam game!  I like the art and the level design. Unfortunately I had problem with  the screen and didn't see the top of the level sometimes, so  I  couldn't finish it.

Good job!

Really good level design for a jam game!  I like the need to  switch characters. When I 've seen  you can restart the level , it scared me (sometime that mean repeat a  long and boring level until you get to the interesting point), but  it wan't the case.

Congrats!

Thank!

(1 edit)

I've played it with my son  and we loved it! Super fun, amazing pixel art, love the explosions.   Great job!! In my top 3 at the moment!

Overall awesome game! Art, gameplay, theme, everything.  Good job!!!

Great idea! It would be great if it moves a little faster! My son missed an scorer or a counter. 

Keep up the good job!

Love the music and the art, but it's nearly impossible just the first level after the tutorial! I would adjust the difficulty and adding some new platform types. Super cute and great potential!

Thanks! I have no previous experience in game development so if I wanted to "finish" something playable in a week, I could not spend days learning about player movements, animations, physics, etc, so this kind of game was ideal to focus on build the "game cycle".  It was a great learning experience!

Thanks!! It still needs a lot of work to make it really fun, but it was all I could do with my experience... 

And thanks for sharing your score! Not bad!

Thanks! Yeah, it needs a lot more work and I will try, at least to continue learning!

thanks! Thought about it, but didn't find a quick way for me to do it and finish the game...will try in the next days!

Totally agree, it needs A LOT more questions and randomize them. It was the initial idea but was last in the backlog.... For the Jam I preferred to finish something playable and then just add questions. 

Thanks for you feedback!

Just....awesome!! One of my favourites so far. So elegant, And the music is perfect! Congrats!!

How is even possible to make a game like this one in less than 10 days?

Congrats! Love the art of the game.  LOVE the tutorial. Fun and beatiful!

Nice idea!! But man, what a hard game!! The Dark souls of the Jam :P  For me it's almost imposible to predict enemies movement. Maybe different patterns of movement and introduce them one by one so you can recognize different enemies with different movements and then you can try to avoid them?

Love the idea of controlling a "player" with each hand, makes it different from other games (and a challenge!). Congrats!

I think this could be a great game!! But I think it needs a little tutorial or more "step by step" levels, because sometimes I didn't know why I didn't finish the level, as everything seemed connected to me xD.

A lot of potential here! Good job!

Love the art of the game (music and graphics)! It is fun, and my son loved it!

Build fixed!

Game is just 9 question long if you want to play it completely and share your score!

Thanks a lot for your help!

Love this kind of puzzle games! The only thing is that maybe there is too many "empty blocks" in the levels, so if you fail (easy to fail as it should be in these games) you have to start again and fill those empty blocks until you get to the interesting part. Maybe 5 or 6 blocks of "height" instead of 10?

Good job!

Love the art of the game! It was a bit difficult to "drive" because I didn't see the papers before the game, and my laptop trackpad is terrible. I had a crash while connecting two cables to the in/out module, but overall great game!

Thanks! Yes... it's too short, but couldn't write more questions in time! I guess for a Jam it's ok just to show the idea xD

Thanks!!

I was thinking about showing or not the right answer, and my final thought was the same as yours, but after some people playing it, I'm not sure...

I wanted to write more questions, but it takes time if you want something not to easy and not to hard! I think I should show also the progress: how many questions are and how many left to finish.

Thanks! I was thinking about it but decided to not show the right answer, so you don't know it for the next time. But yeah...maybe I should show it...

Build fixed.

Game is just 9 question long if you want to play it completely and share your score!

Thanks a lot for telling me how to fix it!

Build fixed.

Game is just 9 question long if you want to play it completely and share your score!

Thanks! I've already figured it out, but too late..

Thanks! I've already figured it out, but too late..

Thanks! Yep, another mate also told me about compression. Will try that tomorrow...

Thanks for your comment!! Will try that!! Hopefully next time I don't make same mistake :(

Thanks for your comment! I will learn for the next time! It works when build and run, so I thought it would work after export...

Thanks for the comment. With the run & build option it works in the browser, but when I export it....I don't know what I am doing wrong :(