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DavidDieLandGurke

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A member registered Aug 21, 2019 · View creator page →

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Nice to see that the mac version isn't broken haha. thx

Thanks for the feedback!
we didn't have much i time to balance the difficulty since we rushed the game a lot.

Thanks for the feedback!
we didn't have much time for polishing and balancing since our game was kinda rushed lol.
the buildings are very near together to prevent the player going out of bounds.

im glad you enjoyed it
our game was kinda rushed so we didnt have much time for balancing
Thanks for the feedback!

Thx for the feedback! for the thing with going around town shooting people we thought that the enemies would be trying to convince the player to stay in the present day.
we even added speech bubbles to indicate that the enemies are talking
(the speech bubbles were not in the final version of the game because of a bug)

Thanks for aprechiating the bullet particle effects lol!

Thanks! glad you liked it!

Thanks for playing it! I added the buildings in like the last half hour of the jam so we didnt have much time to iron out issues like that lol.

Thx for the Feedback! we didn't have much time to polish and fix bugs because we were overscoping a lot, but im glad you still liked it!

I'm glad you liked our concept on the theme!

Thx for the Feedback!

(1 edit)

I have a little bit less then a year experience with unity (but i wasnt making games really often so im still kinda noob i think lol). I am mainly programmer, but I can also do some game design stuff(I'm very bad at visuals tho). never worked in a team before, but i am willing to try it out. I have Participated in two game jams before, and you can check out the games from these  here, if you want to see what quality my games are. 

if you want to contact me here is my discord: DavidDieLandGurke#8056                   (you can still comment on this post if you want to lol)

also I feel like I should mention that im like 13 (almost 14) years old so dont expect much from me lol

Edit: I found a team

That solution is very Creative! would never have come up with it myself lol

I liked the random level generation(or at least it seems random). Enemy AI acts a bit weird. but overall its not bad

Cool Idea. Maybe a bit easy but still fun.

I like the Idea of holes dissapering but I couldnt beat a level because I couldnt jump high enough to reach the plattform. Dont know if I missed something

I really like the visuals of the black Hole. The Controls didnt really feel right but once you get the hang of it., its quite fun

I kinda completed the first two levels by accident without knowing what the winning condition is. I didn´t play through the last level because you were just instantly sucked in

It was a really interesting game with the mechanic of defeating holes by throwing grenades into it. The didnt really understand the puzzles even though I finished them.

It´s a really fun game. I like how the robots break through the windows, making the game harder over time by giving other robots free entrence.

I actually made three cutscenes. I guess the game is hard enough so most people dont play through the complete  game lol

Its a really interesting Idea with the Ice thickness.. Its quite hard though

I really liked the way that you switch up the abilities of the charackter wen going through the black hole and becoming a skeleton, and the pixel art was awesome. I would have made it more clear that you have to press these buttons as skeleton so the doors will open. at first I thought the buttons where lava becouse of its color and that I died of fall damage when comming in contact with it

I liked the random level generation and the sound effects. The concept of letting the drone(s) fight for you is very cool

Kinda reminds me of these mario maker levels where you need to pick a door lol. Like the graphics and sound but im not a fan of this luck based gameplay

Thanks for Playing and liking it! Definetly going to check out your game too!

Thanks! the Art style was kinda unintentional, at first I wanted to do something else for the graphics but then I realized how I suck at that and sticked to Unitys default square and circle sprites

I really like the idea. It´s fun and I realy like these ragdoll physics

I really like the koncept and I hope that you will make more out of it. I did experience a bug though. when I finished the game there was a text that said "click to quit" or something similar. so I did that, and it didnt work. then I jumped and got into a death loop were I was not only dying all the time but the quit and retry buttons didnt work either.

It was planned at first to do graphics and sound but then realized that i am terrible at both lol

It can see a lot of potential in this but there are a few things that just ruin the experience.

1.You can´t die, the health bar just goes with negative numbers so you literally can´t lose

2.You ar faster than the mouses so you theoreticaly could just run away from them forever

I like the "Carve"ing (pun intended) mechanic but thats basicaly it I dont think that you should be able to spawn multiple balls and random level generation doesnt really fit to this kind of game I think. Still a good game though.

Its a good game with fun gameplay and an Interesting concept. There are a few issues though. the dialouges  have  noticable grammar and spelling errors and at one point the protagonist said stuff that clearly the demon should have said.  Thats basicly it though

I dont know what this has to do with hole I dont know why you have to click genades and im generally a bit confused (even after i read this "do this task in the game" thing)

Really good Game! Its simple fun has a good concept. A menu and Volume Options would have been better but thats nothing too important.

Glad you liked it! Personally my game seems to me as the worst of the jam : P

Its Fun at first managing these squares but you arent compelled to play the game more so you stop relatively quickly. It doesn´t fit to the theme very well because yes there is a hole in the middle of the screen but that doesnt add much to the gameplay. (sory if I sound very negative its still a good game)

I liked the pixel art the puzzles were good I liked the music and sfx but there were a couple of things that I dont really like about it. It seems a bit unnecessery to me that you have to manually reset the puzzles if you lost and at the bigger board size you dont have any way to reset the puzzles other than to reload the game page because the button isn´t there. but other than that its not bad(at leaast not as bad as my game lol).

I would submit but I cant come up with a good name for my game : (