Well polished, maybe possible to add a second bomb to clear
Sibato AD
Creator of
Recent community posts
Thank you for the feedback. We will take note of those for future improvement. the second level have a bugs with control being activated twice on the previous build, it should be fine on the newly updated build. and the layer need to be improved as some triggers fail to register the player, thanks for noticing that. We will attend those issues and and strive to improve the gameplay
This game reminded me of GTA vice city. those were really diabolic intention to take those villagers souls, lol. nice work on the acceleration. I think it would be better to leave the steering to joystick and acceleration and break to a separate button. add a story explaining why you have to kill those poor farmers and add a person killed count. maybe you got to kill 5 (demons) in a given time could give the game a purpose. nice work for making it smooth.
Great job on the firing part, i loved the bullet and mechanism. with an update, continuously taping the screen could be a part of the difficulty level. for the defense part, when the enemy reaches your wall, there was no clear outcome. and the title image gave the impression of another game, it was more of a war defend tower than zombies.