The fact that you can manipulate the outcome of the coin via the physics is genius. In a jam with so many 50% chances, this really stands out. This amount of polish goes a long way to make the simple act of flipping a coin extremely satisfying. Great job on this game! The foxes are super cute.
DecadeDecaf
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Our team also considered making a Sokoban! Baba is You is one of my favorite games, so I adored this entry. The fact that the oven could melt the key after a certain number of moves made for some very interesting and unique level design. Some of the tiles didn't line up, but otherwise I enjoyed the aesthetic & music. Impressive work here!
Hilarious in both concept and execution. The presentation is great; specifically, the ".png file moving like a puppet" animation-style felt super unique for a video game cutscene. Controls felt great as well. Core mechanic was fun—it reminded me of Ultimate Chicken Horse—and once I understood how it worked, replaying the game allowed me to be smarter about my placement decisions. Fantastic (this is a reference to hit game Fantastic Fist) work!
Played a bit of local co-op with my boyfriend and it was a great time! The first time we played was before we read the page description, so we didn't know about the sanity mechanic. I spent a little too much time shoveling coal, so the Creature got me, which was very funny. Enjoyed all the little details like the troll face and the voiced sfx. We unfortunately experienced a couple crashes (web version), but it seemed to stop after downloading. Great work!
Thanks for the comment! I plan on the relationship mechanic existing as a "threshold" for upgrades (as opposed to EXP and leveling up). Fortunately, the hearts you earn in the prologue are extra hearts to give players a small "head start," while the rest of the game will likely offer hearts via side content. That is to say -- if you get zero hearts on Bentley during the prologue, you'll still be able to experience all of Bentley's story and gameplay content. I don't see it being an issue in the grand scheme of things, but I appreciate the early feedback! I'll definitely keep this sentiment in mind going forward. <3
Yes. A while back I used the keys as a way to gate the game: I allowed anyone to DM me to ask for a key so I was aware of everyone who had access. The game is in open alpha now, so the keys are useless. I plan to move to a closed beta eventually, but I don't want anyone who had the alpha keys to have access to the closed beta. I'll contact support, thank you!
https://itch.io/t/552222/revoking-bulk-dl-keys
Hey, I'd still appreciate some help regarding these download keys. I no longer wish to use a key group I have created for my game (265996). Sorry for the re-post, but is there any way these keys can be revoked?
Thanks so much for the feedback! Any specific ideas on how to make the user have more of an impact on the result of the game? We considered less weapon drops so the player had to work with what they had, and didn't get to switch as often. We also considered different enemy types like an eraser that clears paint and eroded chalk that shoots you. We've already added local co-op and competitive multiplayer that we'll release after the jam, so hopefully that spices up the gameplay.