Play Satirical Masterpiece
Vilemourn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
HUMOR | #1 | 4.375 | 4.375 |
ENJOYMENT | #1 | 4.000 | 4.000 |
OVERALL | #3 | 3.938 | 3.938 |
AUDIO | #8 | 3.625 | 3.625 |
INNOVATION | #10 | 3.625 | 3.625 |
MOOD | #17 | 3.375 | 3.375 |
GRAPHICS | #29 | 3.688 | 3.688 |
THEME | #106 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Insanely well done, I have no clue how you managed all this in such short time. I don't really see the connection with the theme, but you knocked everything else out of the stratosphere!! I truly don't have any critique; this is just a finished game. Also, loved the Fantastic Fist cameo at the end :)
When the theme was announced, I was brainstorming ideas and thought about the villain "decaying" at the funeral. I also thought a lot about making platforms that disappear, and thought a good interpretation of that idea was to make the bridge disappear for level 2, which is very much not an obvious reference to decay, but it was the connection I made. It's a bit of a stretch, I'll be honest.
Absolutely loved this! I don't know how you managed to pull off such an interesting system, along with great music and story concept in such a short amount of time. I agree with the other comments about wishing I wasn't locked into my level 1 decisions, but other than that, this felt like a well polished and executed game!
-D
Yet another instance of wondering just how you do it. Truly, so impressive. I am going to be nitpicky though because I know you want that feedback and all of my issues are nitpicks anyway!
- I know controls are on your game page but to be honest I don't tend to read those and they would have been nice to have in-game regardless.
- The lack of any "normal" platforms made Level 2 quite frustrating for a bit, especially with being locked into your Level 1 decisions. Had I known those placements were going to be permanent, I probably would have planned differently.
- The controls were quite slippery, which I know other people have commented on as well. I actually didn't have a huge issue with that in Level 1, given the more generous nature of that level, but once you're trying to perfectly time jumps to sneak between all the constantly moving parts it becomes a bit more of a fight against the controls than I would have preferred.
- The funeral scene was very well done, but the level itself felt quite bland visually. The art is well executed, but just not very exciting? I'm not sure there's a good solution to that without making it too visually cluttered, but I feel like there's probably something.
Now for the good stuff:
- The writing was top-notch, even for you. So funny the whole way through, and the opening disclaimer really sold the energy right from the get-go.
- Your audio design is amazing as always, the different character voices were still very distinct despite being all you. Music was excellent and really fit the mood.
- The cutscene animation, despite its simplicity, really worked for the style you were going for and added a ton to the humor.
- A full level editor is impressive enough for this time frame, but the code system is really a step above, and adds a ton of replayability which is always a nice thing for jam games which tend to be shorter. The final speedrun timer is also a nice touch in that regard.
All in all, really great work. I always look forward to what you make and I'm never disappointed :)
Level Code: Ld!!!!!!nfcehdwdxd!!vdydvkykAcshpghftcDbDcDd!!!!GkEkqcrcscFd
Thank you so much for the feedback!!
![](https://img.itch.zone/aW1nLzE3MzI4ODU5LnBuZw==/original/vyk9zQ.png)
I honestly thought the tiles from level 1 being permanent was a good idea that would lead to more interesting levels. It forces one to improvise. In hindsight, I can see how withholding that information can be a bad idea though.
This isn't the first comment about the player's friction, which keeps surprising me. My only excuse is that I play a lot of Super Mario Bros. 3, which is notoriously slippery, and I keep forgetting that most platformers have way more friction.
The art for the background started as an homage to SMB1's background, and I wanted to go back and make more decorations (add parallax, trees, other subtle background elements) but I prioritized art for the cutscenes, and didn't have time to circle back to that.
I'm glad you enjoyed the story and cutscenes! With the past few jams, I've been trying to find the best way to add as much story to a jam game as possible, and I think I'm figuring it out. Also, thank you for sharing the level code!
Very cool game! What lengths will you go to to appear cool? A funny interpretation of the theme.
Hilarious in both concept and execution. The presentation is great; specifically, the ".png file moving like a puppet" animation-style felt super unique for a video game cutscene. Controls felt great as well. Core mechanic was fun—it reminded me of Ultimate Chicken Horse—and once I understood how it worked, replaying the game allowed me to be smarter about my placement decisions. Fantastic (this is a reference to hit game Fantastic Fist) work!
amazing game and design, and it was a lil funny but i think there was potential for more, but all in all one of the best submissions
I think this is the best game in the jam! gives me ultimate chicken horse vibs. I think I made hell...
Very good concept! High quality story telling and humor. If this was longer and more complex you could slap it on the steam store any time! Only thing I would change is having the ability to move and remove obstacles after they have been placed down, in case your mouse slips or you missclick and make an impossible level.
You can click on the on the menu icon for an object you already placed to move it around. Objects placed in level 1 cannot be moved in level 2 though. I thought that would make for more interesting designs.
yeah I couldnt move the objects i placed in level 1 thats what i meant, I could see that i can move the objects i already placed in level 2 when they had a blue highlight in the menu, but those objects werent the problem xd. but your game is great, you should be proud of it!
OK a working level editor with sharing in 48 hours is really impressive! The voice acting and story was funny, I enjoyed it a lot. The gameplay is fun, the artstyle was different, I like it. Lastly, I dont know if its because I played too much Hollow Knight, but the controls do feel a bit "slippery".
My level:
Ldhdue!!!!!!nekeherd!!!!!!!!xccafdCdFd!!va!!rajd!!!!!!cf!!md
In terms of player friction, I might just be playing too much Super Mario Bros. 3
Thanks for sharing the level string!
![](https://img.itch.zone/aW1nLzE3MzA2ODAxLnBuZw==/original/39Qwv9.png)
Actualy, I do have 1 complaint, you cant deleate obstacles! This forced me to restart the first level couse I made the level imposible :3
Man, I can positively say this is the best game in this game jam.
I love the humour, love the graphics, love the voice acting and pupeteering of charakters (was it screen recorded in ms paint, or was it done in engine?). All the charakters have such great designs, love how the bad guy smirks, and when you defeat him he does a little pog face :3. And the finale being you lowering him into the whole with the axe. So epic and in survice of the games story!!!! \^O^/
5/5 on all fronts
PS: When the disclaimer apeared I was fully expecting a plane to come flying in from the right >////<
My Level:
Kdld!!deceee!!!!!!xeDd!!DpEpFckerfpfqfqapa!!DeDbFpDo!!!!!!rd
I'm glad you enjoyed the humor! The animations were done in-engine. I just had the animation set to record mode, and moved things around with my mouse.
![](https://img.itch.zone/aW1nLzE3MzA2MzkyLnBuZw==/original/1Hrr9C.png)
Thank you for sharing the level code!
So good! The story is amazing, and the platforming was challenging, but in a nice way. Not gonna lie, I had to restart the game because I didn't plan for a comeback when I placed the first set of traps.
My level:
Kdld!!!!!!!!jdrd!!ddvdwdvkwkGcBd!!!!!!qd!!!!odnd!!!!dbcbbbhd
I'm glad you enjoyed it. Thanks for sharing the level code!