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deejkstra

15
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A member registered Apr 17, 2023 · View creator page →

Creator of

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I'm glad you had fun!!

If I have time I'll publish my code and a write-up about how it works, but for now I can share what helped me to get started:

https://github.com/GDQuest/godot-2d-tactical-rpg-movement

https://github.com/ramaureirac/godot-tactical-rpg

Agreed turn-based games are way underrated, I'm glad you enjoyed it!

Also thank you for reporting the bugs and how you found them. I mentioned in an other comment how I overhauled light late in the game .. so I'm sure there are still a bunch of bugs left to find!

from a technical standpoint i appreciate the visual style, but i felt at times i could not see in front of me.

that aside, its a lot of fun! the monster chases are terrifying!

worlds scariest easter egg hunt!

very cool

thalassophobia intensifies

seriously amazing, SOMA vibes

Brilliant, very clever use of light! And the confetti effect is cool to look at!

The light is more of an ally than an enemy in this game - with the exception of the headlights - but still a great mechanic.

(and the face was very spooky)

thank you! I'm glad you enjoyed it :)

there was so much more i wanted to add - guards investigating, switches, traps - but alas the mechanics i went with took a long time for me to figure out. By the time the basics were working a week had already passed!

Even the third level was something i solved last minute. Light started as ray-casting, but it would go through walls. So I changed it to an algorithm that essentially "grows" a triangle, but gets blocked by obstacles. The trouble is when it grows along a diagonal, particularly the level 3 alleys, it leads to awkward detection.

The game in its current form is about optimizing for the correct path, but if i revisit development then i agree, adding more variety and solutions would vastly improve the interest and replay-ability.

All in all I appreciate the feedback, i had a lot of fun making this and I'm glad you had fun playing it!

very fun, great use of light .. it's both your ally and your enemy! i got portal vibes solving the levels and playing the boss :)

the atmosphere gave me chills, amazing work

a lot of fun! i like how moving the boxes blocks the light, both visual and hitbox. curious how you achieved that?

awesome final boss, great game!

5/5 for theme, great work!

very good