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Glimmers in the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme / Limitation(s) | #9 | 3.923 | 3.923 |
Overall | #22 | 3.385 | 3.385 |
Gameplay | #28 | 3.231 | 3.231 |
How Fun | #29 | 3.154 | 3.154 |
Audio | #36 | 3.000 | 3.000 |
Quality | #36 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule of Three Limitation used?
Yes
At least one rule have applied
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Comments
Nice game, good work!
Some feedback:
Regardless, I had fun playing and exploring around the dark rooms. I like the light effects, but I think it could use some more work to make it more visually accurate where light starts/ends. Good work!
Thank you for your feedback, much appreciated.
Nice game. Love how you could push object to block out the light. Sometime player or object just get stuck, you might want to look into that.
Thank you for your feedback, much appreciated.
As for the player and objects getting stuck it is because of the unity tile sets. It was my first time using tile sets/tile pallets in unity.
As far as i observed the object/player gets stuck between 2 adjacent tiles. There might be some option that might improve this collision or i might need to round up the corners of the collision boxes that interact with the tile sets.
Loved your interpretation of the theme, your artistic and musical choices!
nice job i love it
liked this game, but I found out that we can just solve the puzzle with just prowler xd
Yes, indeed i overlooked the fact that i used the same tag on the prowler as on the player as i needed them to do so. But will be an easy fix :D
a lot of fun! i like how moving the boxes blocks the light, both visual and hitbox. curious how you achieved that?
I am glad that the game it is fun and enjoyable. xD
As for the light and hitbox effect it was done using raytracing. Unity provides a custom Light2D and a Poligon2D collider, that can be free formed to take any shape you like based on a array of points. I basically used unity raytracing to draw the needed shape every frame based on the ray collision.
Here is the video tutorial that i used as a reference: Field of View Effect in Unity (Line of Sight, View Cone) by Code Monkey