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Deuzo

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A member registered Jul 26, 2021 · View creator page →

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unfortunately, we dont have it. but i can give you the general ide of how its work, there is nothing fancy in code really

(1 edit)

Thanks for the great feedbacks! As the programmer, first point is known issue. Because some problem, i make my own platform controller in a day.
Second point is a nice advice, I should add more input option
Last point is also known issue after publishing, we the developer need more of understanding player`s perspective

Hello, im a programmer, i participated on few jams before
looking for a team for this jam, if you interested or just wanna hangout, message me on discord Deuzo#1094

That looks fun! Gonna play for sure, here is ours, game about portal metroidvania:

https://itch.io/jam/lost-relic-games-1/rate/1575410

Gonna play yours too, here is ours, game about portal metroidvania:

https://itch.io/jam/lost-relic-games-1/rate/1575410

The game that make me think, im down !

Thanks for the information, really helpful !

thats unfortunate, thanks for let me know, get well soon

Hello, my team have solid idea for the jam, but needed a music, will you join ? You can contact me Deuzo#1094

Hello, im a unity dev and im quite experienced, here if you wanna team up Deuzo#1094

this is actually a polished game for newbie jam. Well done ! i found some little bug, where if i navigate too quickly from how to play to in game, they both run off the screen xD.

Thanks for great feedback ! please let me answer this real quick
1. point number 1, 2, and 4 I`m already aware.
2. for point number 4, in the prototype I used a square collider, then when I was working on the art, I changed to a rectangle. So when I changed that in the prefab, the bottom collider went inside the stage.
3. for point number 3, I actually prefer 3D because the character controller is very comforting for me. So when I switch rigidbody, I don't know how to fix that. I already used fixedupdate but it's the same.
4. for point number 5, When you knock the slime out of the stage, it walks towards you from behind the crystal. I'm not applying any specific state in order to activate the crystal. So, my bad i guess.
Again, thanks for the great feedback !

Thank you, i have a lot of todo list after this jam end

Yes, I already done it using soundly, but for some reason its not playing. Well, unfortunate

Thank you for feedback !

I made my dream apartment out of this

I had that in my todo list, i will make procedural level like in Spelunky. But this is my second game, I dont want to over complicated just yet, getting something done is my objective, Thanks for the feedback !

I tried, but i cant get anything done from fl studio XD

Thanks, honestly this is my first vector art. and also, only changing enemy color is a "cheat" for me :D

i did, the difficulty increased each poin goal, its affect bullet speed and enemy spd. Its just technical problem that after build the value is somehow messed up in webgl than editor. Thanks for the feedback !

its a restriction i made for the game, i took this as a custom difficulty i could add in the next game. Thank you !

many people also said that this have no cconnection to the theme. Im really following the theme, im just not good at presenting it. Thanks for the feedback !

me too, its an enlightning experience and i learn so much from this

ariaandika_17

what about discord, u have any ?

I know it's a bit late but I have progressed and I can't draw any game assets. Its 2D top down shoot. So anyone wanna team up

I want to have some color theme. Every time you launch the game, 2 pair of colors are randomly got and that is your current theme. Is it allowed ?

I see, thanks, Good luck to you too !

I did choose my project to submit before, then when I back to the overview it's still showing "submit your project" with none of my project there.

Maybe it's a silly question but, let me know if it is fine like that.

Congratz, me too. I think I have a decent mechanic, but all the sprite is just a basic shape. I cant draw xd