Very nice game, like the relaxing music and animations. There would be one thing I would like to add that is the ability to deselect the box, or ability to move them around while a box is selected.
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OneTwo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Performance | #2 | 4.243 | 4.243 |
Quality | #2 | 4.486 | 4.486 |
Theme + Challenges | #4 | 4.108 | 4.108 |
Audio | #4 | 4.081 | 4.081 |
Gameplay | #5 | 3.973 | 3.973 |
How Fun | #8 | 3.865 | 3.865 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I had a blast playing this! A tutorial would be a nice touch, but when you get the hang of it, it is very fun. Great game!
Game Dev Experience?
5-6 months (but with some computational physics background, during which I coded mainly in julia/python and a little in c++ )
Social Media?
https://github.com/NeurodivergentGames
Selected Challenges!
Alone... I guess: the source of inspiration for the game was some variant of solitaire, the pinnacle of games you play when you are...alone!
Comments
Thanks! I appreciated the feedback!
Deselection is something I thought about... indeed I could add that but I need to think a little more if deselection breaks the memory component of the game and if so: do I should punish with an extra move (especially if you want to deselect a block with no other adjacent selectable blocks around it, it could be that you want to deselect because misremembering color, so I need to reward the one that remembered correctly instead)? Idem (same) for the move-around-selected ability (for now I can move after selection but then the block auto-deselects): in fact, if you selected that block it's pretty obvious the color of that block (especially with few selectable blocks remaining); on the other hand if you don't know where you want to go with that block and so you think for a bit before movement the color information could be something not trivial to keep in mind and auto-deselection prevent to let you think in between moves with extra color info... (These can be both allowed without issue in a timed version of the puzzle)
I will think about these things! Anyways, thanks a lot for the interesting (as evidenced by the fact that they made me really think about them) feedback!
Great puzzle game. Definitely fits the game theme. Nice Music. A few things:
- Game gets stuck a few times where it won't let me swap the blocks if I have selected one block. That's all good but if there is no block to select nearby, I am stuck there.
- It happened once where I was trying to match the bottom blocks. I was able to match the green and the black blocks but wasn't able to match the yellow block even though it was right on top of it. I did have some blocks left to match so I am not sure which one is not intended: Black and Green matching OR the yellow one not matching.
Thanks! Much appreciated the feedback!
So for 2.: Could it be that there was still a pair of yellow besides what you were trying to match? If so you must match all the pairs of hidden blocks of that specific color (there are 2 pairs plus 1 hidden plus hidden bottom/base block) before you can match the remaining one with the corresponding block, that's the rule... I explain all the rules in the ?-section (you can click the slow blinking to change rules), but anyways I should explain the rules better and more direct (maybe I will add a skippable tutorial as an intro if it's the first time someone plays the game). If it's not the case I need to look for some bugs!
For 1.: That's interesting, this one seems not to be related to the infamous rules XD... never happened to me... I stop swapping the ability of a block (meaning press and drag in a direction, between two activated blocks or between one activated and one deactivated) only when that block is animating, so maybe I messed up there!
Thanks again for the feedback!
this is actually a polished game for newbie jam. Well done ! i found some little bug, where if i navigate too quickly from how to play to in game, they both run off the screen xD.
Remarkably well done, simple and entertaining, definitely an excellent game
Great relxaing game! The music and sound effects go very well with the game. Very fun!
I just noticed two little details:
1) When you win, you can't go to the tutorial or the settings, you first need to replay, then you can click on the two other buttons. However, this is only a little detail ;)
2) At the end, when there is only four pairs left, if you click on one block diagonal to its matching pair and then you swap it so that it is vertically aligned to match with its pair, it doesn't match immediatly. You need to spend one more move to match both blocks.
Great job!!
Thanks a lot! Really appreciated the feedback (as you saw in my comment on your game I love to express my little observations XD so I love also some things pointed out to me too! XD, I think it's really useful)
- Yes, I noticed too (only yesterday XD) that there is no point (it can be also a little annoying) in locking the settings/help button during the win state
- For now that is intended, but I need to reflect a little more on: if I want or not to punish the fact you had to select and THEN SWAP the block (that counts already 2 moves, so in total would be 3 with the last select-match) instead of swap (swapping two hidden blocks) and THEN SELECT to match directly (1 move for swap and 1 for the select match so 2 total move). Punishment arises from the fact you used more information, in the second case you may already know (remember/deduced or estimated) the color of that block (don't need to select it). Anyways I might tweak a bit some rules (especially if I will add some new game mode)
Thanks again for the valuable feedback!
Thank you a lot for the feedback! Could the inconsistency be caused by the following?
I think I did not explain/show very well the rules of the game (there is a the ? section to help about the rules, there you can click the little arrows around the text to switch rules explanation, maybe I should make it easier to use it), the rules concerning that match with a base block are:
- You can match a block of the base row only after matching all the pairs of that specific color (of the other hidden block) (so it can be matched only the remaining one)
- The match of the remaining one with base corresponding base color cannot be done diagonally (if so there would be always 50% to match a remaining block with a base block, regardless of the block position)
But maybe the problem is caused by some kind of strange bug... anyways I think the rules are a bit too complex and poorly explained...I will fix it/them!
Thank you again for the precious feedback!
Excellent appealing visual style. The title logo is A++, gameplay is unique and clever. Enjoyed it!
Reaallllly good gameplay!!! I had a great time playing this! very smooth and polished
Good gameplay. Good style. Good idea. Fun game to play!
Wow!! I love this concept, I can easily see this being a very addicting game for me. Satisfying and easy to get into the groove of.
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