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A jam submission

Precise SlapperView game page

Play a game about smashing a slime into a crystal that will transform to turret
Submitted by Deuzo — 5 days, 4 hours before the deadline
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Precise Slapper's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#402.9412.941
How Fun#452.7652.765
Overall Performance#642.7062.706
Quality#672.6472.647
Theme + Challenges#672.7652.765
Audio#682.4122.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Dev Experience?
I have about 6 month experience

Selected Challenges!
You are the enemy

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Comments

Submitted

Nice game, cool concept! Clean and crispy vector art! 

I playtested for a little bit, the game works and runs great, I'm only a little pedantic when playtesting games (I playtest games as I do for mine that now has a long list of known issues XD) this is what I noticed (apart from that 8 point goal stuff, maybe you already also noticed these): 

  1. in the tutorial section: there is "poin" instead of "point"
  2. I would normalize the speed of the diagonal movement (diagonal movement is faster than horizontal-vertical one, I suspect you add two movements without normalizing the resulting vector)
  3. the player flickers a little bit when it reaches max speed
  4.  approach the crystals on the bottom from the top (ending near the bottom border between two crystals, and to work you need to go down with a little bit of the player collision box intersecting a side of the crystal) and then try to move left and right: that movement is restricted  (seem by collision boxes of the crystal )
  5. Sometimes I got a point (and a crystal started shooting) but I don't know why (doing nothing), it happened with bottom crystals while I was testing point 3. (maybe an enemy spawned inside a crystal?)

Anyways, great job!

Developer(+1)

Thanks for great feedback ! please let me answer this real quick
1. point number 1, 2, and 4 I`m already aware.
2. for point number 4, in the prototype I used a square collider, then when I was working on the art, I changed to a rectangle. So when I changed that in the prefab, the bottom collider went inside the stage.
3. for point number 3, I actually prefer 3D because the character controller is very comforting for me. So when I switch rigidbody, I don't know how to fix that. I already used fixedupdate but it's the same.
4. for point number 5, When you knock the slime out of the stage, it walks towards you from behind the crystal. I'm not applying any specific state in order to activate the crystal. So, my bad i guess.
Again, thanks for the great feedback !

Submitted

Pretty nice idea. In the start it was a bit difficult to understand and know how to play but when it clicks its a lot of fun. Nice job.

Submitted

If you add some sound effects it could become way better!!!

Developer(+1)

Yes, I already done it using soundly, but for some reason its not playing. Well, unfortunate

Submitted

I had a lot of fun playing this!

More juice, feedback and sound effects would have made this even more incredible.

Great job!

Developer(+1)

Thank you, i have a lot of todo list after this jam end

Submitted

Cool concept and great art! Keep up the great work!

Submitted

Cool art, concept is good. Cute graphics! Good job

Developer

Thank you for feedback !

Submitted

I think this concept has potential, like you could make a bigger level, a street maybe?, and give the player more weapons etc idk. I like the graphics and the physics.

Developer

I had that in my todo list, i will make procedural level like in Spelunky. But this is my second game, I dont want to over complicated just yet, getting something done is my objective, Thanks for the feedback !

Submitted

Really cool art, I like how the enemies change colour when you attack them! Good game!

Developer(+1)

Thanks, honestly this is my first vector art. and also, only changing enemy color is a "cheat" for me :D

Submitted

good game, but the music got annoying FAST.

Developer

I tried, but i cant get anything done from fl studio XD

Submitted

Oh this took me a few trys to figure out the controls and the best way to do things. I really wish I could see the whole game play area on one screen, but over all a solid fun game. 

Developer(+1)

its a restriction i made for the game, i took this as a custom difficulty i could add in the next game. Thank you !

Submitted

I find myself coming back alot to play again but once you have a strategy down you can't really lose, Gameplay is solid but simplistic and the enemy's can easily block each other if your slapping them away. I also don't see how this connects to the theme too much. Neat idea though.

Developer

many people also said that this have no cconnection to the theme. Im really following the theme, im just not good at presenting it. Thanks for the feedback !

Submitted

The concept is really good! I only got one issue, the difficulty doesn't really adds up, maybe you could make turrets shoot faster the more you go on with the levels!

Developer

i did, the difficulty increased each poin goal, its affect bullet speed and enemy spd. Its just technical problem that after build the value is somehow messed up in webgl than editor. Thanks for the feedback !