personally I think the fast paced nature of the gravelling is fantastic. and combining grappling and activating objects in the environment is a genius idea! good work.
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Acrobatic Logic Unit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #87 | 4.000 | 4.000 |
Originality | #91 | 4.071 | 4.071 |
Fun | #114 | 3.643 | 3.643 |
Presentation | #205 | 3.714 | 3.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You are Connected to a Plug which you use to Supply Power to Various Gates and Platforms
Comments
Well designed levels. Only problem i had was, i feel like 2 block jumps were a bit hard.
Couldn't get past level 10 but really fun up to that point! Rope physics on the cable is a great addition to simple platformer like this, really spices things up. Great job!
Very reminiscent of older flash games with gameplay loop of lots of simple puzzle levels and then an ending gauntlet including all of the pieces you learned throughout the game. A nice art style as well with clean transitions and use of parallax and screen warping shaders.
This was neat! I like how the title of level 10 hinted at how to beat it. The way the swing mechanic was introduced was brilliant and makes this game super memorable from a level design perspective!
This is really fun! I smiled when the swing mechanic was introduced. Agreed about level 10, haven't been able to beat it but I may be doing something wrong. Overall nice job!
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