Thanks for checking out our game! We had a lot of fun with the concept.
dexmexter
Creator of
Recent community posts
I liked that the spikes encouraged quick decision making. I am not sure that lives were a necessary part of the game though, I don't think it would feel nice if I was forced to replay rooms I had already completed because I ran out of lives. Perhaps that is the type of difficult you are going for though.
Nice game, I imagine the art took quite a few hours to put together and it shows! I nearly always found that giving up two dice didn't feel worth it and that I would rather just keep the numbers for something like healing or blocking. I didn't spend time working out the optimum strategy though so I could be making things harder for myself by avoiding the bonus!
Here is what I'm running:
- Operating System: EndeavourOS (Linux)
- Processors: 8 × Intel® Core™ i7-2600 CPU @ 3.40GHz
- Memory: 15.5 GiB of RAM
- Graphics Processor: Mesa DRI Intel® HD Graphics 2000
It's a pretty old system at this point but I was able to get a consistent 50 FPS in the game that we made so I know it should be capable enough for most of these types of Game Jam projects.
The click sound of the number keys was really satisfying. It took me awhile to figure out how to get through the levels but then I got to level 20 before I died. It was a bit frustrating for the numbers to move right when I clicked the one I needed. This caused me to lose several lives. I would love if there had been an indication for when the numbers were going to move.
10:27 completion time, that was fun! I think the toughest part was feeling like there was not enough feedback from the things I was clicking on. I often couldn't tell if I was interacting with something in the right way. For example, it took a long time to figure out exactly how the terminal worked because my expectation was that I could use the enter key! Really enjoyed putting it all together though.
Very well done! I really enjoyed trying this out. I don't think my computer could handle it though because it was really chugging and the tab eventually crashed! Haha, if you put time into anything else with this project I would suggest optimizing some of the code so that it doesn't crash for other people as well!